mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 21:12:12 +00:00
442 lines
17 KiB
Text
442 lines
17 KiB
Text
===============================================================================
|
|
Universal Doom Map Format Specification v1.1 - 03/29/09
|
|
|
|
Written by James "Quasar" Haley - haleyjd@hotmail.com
|
|
|
|
Defined with input from:
|
|
|
|
CodeImp
|
|
esselfortium
|
|
Graf Zahl
|
|
Kaiser
|
|
SlayeR
|
|
SoM
|
|
et al.
|
|
|
|
Copyright (c) 2009 James Haley.
|
|
Permission is granted to copy, distribute and/or modify this document
|
|
under the terms of the GNU Free Documentation License, Version 1.2
|
|
or any later version published by the Free Software Foundation;
|
|
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
|
|
|
|
===============================================================================
|
|
|
|
|
|
=======================================
|
|
Preface
|
|
=======================================
|
|
|
|
The Universal Doom Map Format specification is a collaborative effort to
|
|
create and maintain a cross-port standardized textual representation for Doom
|
|
engine maps.
|
|
|
|
The basic UDMF standard contains a superset of the features of all commercial
|
|
Doom engine games, and provides facilities for seamless extension in source
|
|
ports, allowing in-editor access to custom map data which would otherwise be
|
|
squirreled away in external lumps.
|
|
|
|
|
|
=======================================
|
|
Changes in v1.1
|
|
=======================================
|
|
|
|
This is version 1.1 of the UDMF specification, superceding the previous version
|
|
1.0 with the following adjustments:
|
|
|
|
* Added Preface.
|
|
* Grammar for identifiers altered to forbid initial numerals.
|
|
* Made use of true/false keywords for boolean-type fields more explicit.
|
|
* Rule added for user-defined fields.
|
|
|
|
|
|
=======================================
|
|
I. Grammar / Syntax
|
|
=======================================
|
|
|
|
translation_unit := global_expr_list
|
|
global_expr_list := global_expr global_expr_list
|
|
global_expr := block | assignment_expr
|
|
block := identifier '{' expr_list '}'
|
|
expr_list := assignment_expr expr_list
|
|
assignment_expr := identifier '=' value ';' | nil
|
|
identifier := [A-Za-z_]+[A-Za-z0-9_]*
|
|
value := integer | float | quoted_string | keyword
|
|
integer := [+-]?[1-9]+[0-9]* | 0[0-9]+ | 0x[0-9A-Fa-f]+
|
|
float := [+-]?[0-9]+'.'[0-9]*([eE][+-]?[0-9]+)?
|
|
quoted_string := "([^"\\]*(\\.[^"\\]*)*)"
|
|
keyword := [^{}();"'\n\t ]+
|
|
|
|
|
|
Global assignments and named/indexed global blocks are the only top-level
|
|
entities supported. Whitespace is strictly ignored.
|
|
|
|
Keywords are currently restricted to the values true and false, which are
|
|
used as the values of all boolean fields.
|
|
|
|
Comments are supported as C-style single and multi-line comments:
|
|
|
|
// single line comment
|
|
|
|
/*
|
|
multi
|
|
line
|
|
comment
|
|
*/
|
|
|
|
Multi-line comments may not be nested.
|
|
|
|
Implementing editors are not required (but are allowed) to maintain syntactic
|
|
comments when rewriting UDMF map lumps. These comments are provided chiefly for
|
|
hand-writing and debugging purposes.
|
|
|
|
Blocks begin with a keyword identifier. An example of a minimally-defined
|
|
entity follows:
|
|
|
|
linedef { id = 1; }
|
|
|
|
Compliant parsers will ignore all unknown keywords in global assignments,
|
|
block-level assignments, and block headers. Compliant parsers should attempt
|
|
to preserve as much of such information as is possible by using a flexible
|
|
mapping such as hashing.
|
|
|
|
For purposes of forward compatibility, user-defined fields are restricted to
|
|
beginning with the string "user_", but are otherwise normal identifiers.
|
|
Implementing editors should not restrict the entry of custom field names to
|
|
those beginning with "user_", however, in order to avoid problems with
|
|
out-of-date configurations.
|
|
|
|
Identifiers and keywords are to be treated as case-insensitive.
|
|
|
|
A field which specifies "boolean" semantics shall accept keyword value
|
|
true to mean that the field is asserted, and keyword value false to
|
|
mean that the field is unasserted. Keyword values can only be defined in
|
|
this specification, and not by implementing ports. Use quoted strings
|
|
instead.
|
|
|
|
Fields which do not appear in a block take on their default value. This
|
|
allows minimal specification. Note that the default values specified by
|
|
UDMF are not necessarily the default values which editors may wish to
|
|
apply to those fields during the creation of new entities during editing.
|
|
Such editing defaults are not part of this specification.
|
|
|
|
|
|
=======================================
|
|
II. Implementation Semantics
|
|
=======================================
|
|
|
|
------------------------------------
|
|
II.A : Storage and Retrieval of Data
|
|
------------------------------------
|
|
|
|
Block-defined entities are written and read in top-to-bottom order. For
|
|
example, the following linedefs can be assigned in order to a contiguous
|
|
block of memory serving as the implementing port's lines array:
|
|
|
|
linedef { id = 1; }
|
|
linedef { id = 2; }
|
|
linedef { id = 3; }
|
|
linedef { id = 4; }
|
|
|
|
Data types:
|
|
|
|
For purposes of internal storage:
|
|
---------------------------------
|
|
Integers should be considered signed with a range of at least 32 bits.
|
|
Floating-point numbers should be considered double precision.
|
|
Strings have no reasonable length limitations.
|
|
|
|
Hard Data Type Limits
|
|
---------------------
|
|
No limits on number of definitions are defined as part of this specification,
|
|
but implementors may face the need to impose such limitations due to
|
|
restrictions on the amount of memory available, or the amount that can be
|
|
allocated through a single pointer on the host machine or in a private heap
|
|
implementation.
|
|
|
|
In the event that a map exceeds such an internal engine limitation, an
|
|
implementing port or editor should not continue to attempt loading the map, as
|
|
doing so could destabilize the program.
|
|
|
|
-----------------------------------
|
|
II.B : Storage Within Archive Files
|
|
-----------------------------------
|
|
|
|
UDMF maps shall be layed out within the archive directory as follows:
|
|
|
|
(HEADER)
|
|
TEXTMAP
|
|
...
|
|
ENDMAP
|
|
|
|
(HEADER) = Any lump name from 1 to 8 characters. Serves as the name of the map.
|
|
TEXTMAP = Single UDMF lump containing all data for the map.
|
|
... = Blockmap, reject, BSP tree, and port-specific lumps, if any. The
|
|
format and presence of these resources are not defined by UDMF.
|
|
ENDMAP = Required closing lump.
|
|
|
|
Implementing editors and source ports may distinguish a UDMF map from a
|
|
traditional binary map by testing the name of the first directory entry
|
|
following the map header. Implementing resource editors will be capable of
|
|
keeping all lumps for the map, even non-standard ones, together by properly
|
|
scanning for the ENDMAP entry. Non-implementing resource editors will not
|
|
recognize the sequence of lumps as a map, and may thus be less likely to
|
|
interfere with the order or presence of the lumps.
|
|
|
|
Use of non-implementing resource editors to manipulate UDMF-map-containing WAD
|
|
files is not recommended, however.
|
|
|
|
|
|
--------------------------------
|
|
II.C : Implementation Dependence
|
|
--------------------------------
|
|
|
|
A port's list of supported non-standard fields must be provided to implementing
|
|
editors, where they can be provided to the end user as controls, as options
|
|
in a dropbox, or through the ability to input any arbitrary
|
|
"identifier = value;" pair in a text box.
|
|
|
|
Every UDMF map should contain as the first statement in the file the "namespace"
|
|
identifier statement, which declares the source port implementation relative to
|
|
which this map is to be interpreted.
|
|
|
|
Example:
|
|
|
|
namespace = "ZDoom";
|
|
|
|
Implementing source ports may ignore this information, or they may use it to
|
|
perform automatic runtime translation of maps they would otherwise be unable to
|
|
support.
|
|
|
|
Implementing source ports should publicly document the value of the "namespace"
|
|
variable they intend to identify with when establishing support for UDMF, and
|
|
avoid conflicts with existing implementations at all costs.
|
|
|
|
The following namespaces are considered reserved for compatibility purposes:
|
|
|
|
Doom
|
|
Heretic
|
|
Hexen
|
|
Strife
|
|
|
|
The use of one of these namespaces indicates that all line specials, sector
|
|
specials, thing types, and if applicable, thing specials contained in the UDMF
|
|
map conform to the "vanilla" types for the respective gamemode (with an
|
|
exception for Doom) and are therefore 100% compatible with all UDMF
|
|
implementors which support the specified gamemode.
|
|
|
|
An exception is made for the "Doom" translation type. It is considered to
|
|
represent the final fork of the v1.9 Doom engine, and therefore it includes
|
|
all line types added in DOOM II. It is also additionally considered to
|
|
include all specials defined in the BOOM and MBF source ports. Implementors
|
|
who support BOOM linedef types can handle these in the normal manner; ports
|
|
which do not support them should zero or otherwise ignore the offending
|
|
specials.
|
|
|
|
Documentation of the precise meanings of these standardized namespaces will
|
|
be provided in separate documents.
|
|
|
|
This feature is provided in order to facilitate a universal and lossless
|
|
conversion of all existing Doom-engine-game maps to and from UDMF format,
|
|
independent of any implementing ports' specific namespaces.
|
|
|
|
|
|
=======================================
|
|
III. Standardized Fields
|
|
=======================================
|
|
|
|
The UDMF v1.0 specification considers the following fields standard. They must
|
|
be recognized by all implementing ports and editors (support for the features
|
|
they signify is not necessarily required, such as for ports which do not
|
|
implement Hexen support - all fields unknown to a given port should be
|
|
ignored and not treated as an error).
|
|
|
|
All boolean fields take the keyword values true and false.
|
|
|
|
linedef
|
|
{
|
|
id = <integer>; // ID of line. Interpreted as tag or scripting id.
|
|
// Default = -1. *** see below.
|
|
|
|
v1 = <integer>; // Index of first vertex. No valid default.
|
|
v2 = <integer>; // Index of second vertex. No valid default.
|
|
|
|
// All flags default to false.
|
|
|
|
blocking = <bool>; // true = line blocks things.
|
|
blockmonsters = <bool>; // true = line blocks monsters.
|
|
twosided = <bool>; // true = line is 2S.
|
|
dontpegtop = <bool>; // true = upper texture unpegged.
|
|
dontpegbottom = <bool>; // true = lower texture unpegged.
|
|
secret = <bool>; // true = drawn as 1S on map.
|
|
blocksound = <bool>; // true = blocks sound.
|
|
dontdraw = <bool>; // true = line never drawn on map.
|
|
mapped = <bool>; // true = always appears on map.
|
|
|
|
// BOOM passuse flag not supported in Strife/Heretic/Hexen namespaces.
|
|
|
|
passuse = <bool>; // true = passes use action.
|
|
|
|
// Strife specific flags. Support for other games is not defined by
|
|
// default and these flags should be ignored when reading maps not for
|
|
// the Strife namespace or maps for a port which supports these flags.
|
|
|
|
translucent = <bool>; // true = line is a Strife translucent line.
|
|
jumpover = <bool>; // true = line is a Strife railing.
|
|
blockfloaters = <bool>; // true = line is a Strife float-blocker.
|
|
|
|
// Note: SPAC flags should be set false in Doom/Heretic/Strife
|
|
// namespace maps. Specials in those games do not support this
|
|
// mechanism and instead imply activation parameters through the
|
|
// special number. All flags default to false.
|
|
|
|
playercross = <bool>; // true = player can cross.
|
|
playeruse = <bool>; // true = player can use.
|
|
monstercross = <bool>; // true = monster can cross.
|
|
monsteruse = <bool>; // true = monster can use.
|
|
impact = <bool>; // true = projectile can activate.
|
|
playerpush = <bool>; // true = player can push.
|
|
monsterpush = <bool>; // true = monster can push.
|
|
missilecross = <bool>; // true = projectile can cross.
|
|
repeatspecial = <bool>; // true = repeatable special.
|
|
|
|
special = <integer>; // Special. Default = 0.
|
|
arg0 = <integer>; // Argument 0. Default = 0.
|
|
arg1 = <integer>; // Argument 1. Default = 0.
|
|
arg2 = <integer>; // Argument 2. Default = 0.
|
|
arg3 = <integer>; // Argument 3. Default = 0.
|
|
arg4 = <integer>; // Argument 4. Default = 0.
|
|
|
|
sidefront = <integer>; // Sidedef 1 index. No valid default.
|
|
sideback = <integer>; // Sidedef 2 index. Default = -1.
|
|
|
|
comment = <string>; // A comment. Implementors should attach no special
|
|
// semantic meaning to this field.
|
|
}
|
|
|
|
sidedef
|
|
{
|
|
offsetx = <integer>; // X Offset. Default = 0.
|
|
offsety = <integer>; // Y Offset. Default = 0.
|
|
|
|
texturetop = <string>; // Upper texture. Default = "-".
|
|
texturebottom = <string>; // Lower texture. Default = "-".
|
|
texturemiddle = <string>; // Middle texture. Default = "-".
|
|
|
|
sector = <integer>; // Sector index. No valid default.
|
|
|
|
comment = <string>; // A comment. Implementors should attach no special
|
|
// semantic meaning to this field.
|
|
}
|
|
|
|
vertex
|
|
{
|
|
x = <float>; // X coordinate. No valid default.
|
|
y = <float>; // Y coordinate. No valid default.
|
|
}
|
|
|
|
sector
|
|
{
|
|
heightfloor = <integer>; // Floor height. Default = 0.
|
|
heightceiling = <integer>; // Ceiling height. Default = 0.
|
|
|
|
texturefloor = <string>; // Floor flat. No valid default.
|
|
textureceiling = <string>; // Ceiling flat. No valid default.
|
|
|
|
lightlevel = <integer>; // Light level. Default = 160.
|
|
|
|
special = <integer>; // Sector special. Default = 0.
|
|
id = <integer>; // Sector tag/id. Default = 0.
|
|
|
|
comment = <string>; // A comment. Implementors should attach no special
|
|
// semantic meaning to this field.
|
|
}
|
|
|
|
thing
|
|
{
|
|
id = <integer>; // Thing ID. Default = 0.
|
|
|
|
x = <float>; // X coordinate. No valid default.
|
|
y = <float>; // Y coordinate. No valid default.
|
|
|
|
height = <float>; // Z height relative to floor. Default = 0.
|
|
// (Relative to ceiling for SPAWNCEILING items).
|
|
|
|
angle = <integer>; // Map angle of thing in degrees. Default = 0 (East).
|
|
|
|
type = <integer>; // DoomedNum. No valid default.
|
|
|
|
// All flags default to false.
|
|
|
|
skill1 = <bool>; // true = in skill 1.
|
|
skill2 = <bool>; // true = in skill 2.
|
|
skill3 = <bool>; // true = in skill 3.
|
|
skill4 = <bool>; // true = in skill 4.
|
|
skill5 = <bool>; // true = in skill 5.
|
|
ambush = <bool>; // true = thing is deaf.
|
|
single = <bool>; // true = in SP mode.
|
|
dm = <bool>; // true = in DM mode.
|
|
coop = <bool>; // true = in Coop.
|
|
|
|
// MBF friend flag not supported in Strife/Heretic/Hexen namespaces.
|
|
|
|
friend = <bool>; // true = MBF friend.
|
|
|
|
// Hexen flags; not supported in Doom/Strife/Heretic namespaces.
|
|
|
|
dormant = <bool>; // true = dormant thing.
|
|
class1 = <bool>; // true = Present for pclass 1.
|
|
class2 = <bool>; // true = Present for pclass 2.
|
|
class3 = <bool>; // true = Present for pclass 3.
|
|
|
|
|
|
// Strife specific flags. Support for other games is not defined by
|
|
// default and these flags should be ignored when reading maps not for
|
|
// the Strife namespace or maps for a port which supports these flags.
|
|
standing = <bool>; // true = Strife NPC flag.
|
|
strifeally = <bool>; // true = Strife ally flag.
|
|
translucent = <bool>; // true = Strife translucency flag.
|
|
invisible = <bool>; // true = Strife invisibility flag.
|
|
|
|
// Note: suggested editor defaults for all skill, gamemode, and player
|
|
// class flags is true rather than the UDMF default of false.
|
|
|
|
// Thing special semantics are only defined for the Hexen namespace or
|
|
// ports which implement this feature in their own namespace.
|
|
|
|
special = <integer>; // Scripting special. Default = 0;
|
|
arg0 = <integer>; // Argument 0. Default = 0.
|
|
arg1 = <integer>; // Argument 1. Default = 0.
|
|
arg2 = <integer>; // Argument 2. Default = 0.
|
|
arg3 = <integer>; // Argument 3. Default = 0.
|
|
arg4 = <integer>; // Argument 4. Default = 0.
|
|
|
|
comment = <string>; // A comment. Implementors should attach no special
|
|
// semantic meaning to this field.
|
|
}
|
|
|
|
|
|
*** Tag / ID Behavior for Map Conversion:
|
|
|
|
Unlike traditional Doom maps UDMF makes a clear distinction between a line's
|
|
ID and the parameter which identifies the object the line's special is
|
|
supposed to affect.
|
|
|
|
The id will be used to identify this line, and arg0 will be used to identify
|
|
the line or sector that this line is to affect or otherwise reference, i.e.
|
|
it is effectively a parameter to the line's special.
|
|
|
|
Boom used the linedef's tag for both due to lack of other options so in
|
|
order to ensure compatibility any map converter converting maps for the
|
|
Doom/Heretic/Strife namespaces must store the linedef's tag field as both
|
|
the id and as arg0 in each line. The default value of the id field under
|
|
these namespaces is defined as 0 rather than -1.
|
|
|
|
Since UDMF provides a line id field, the Hexen line special #121
|
|
(Line_SetIdentification) is obsolete. When converting maps to UDMF under
|
|
Hexen namespace, special 121 should be written as zero, and the arg0 of
|
|
the binary linedef should be written as the id field of the UDMF line.
|
|
The arg0 value of the UDMF line should also then be set to zero.
|
|
|
|
===============================================================================
|
|
EOF
|
|
===============================================================================
|