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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
deadguy.bmp
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eaxedit.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_d3d9.cpp
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- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
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2017-04-01 12:59:58 +02:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
hardware.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_crash.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_dijoy.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_input.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_keyboard.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_main.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
i_mouse.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_rawps2.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_specialpaths.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_system.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_system.h
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cleanup of MIDI code dependencies
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2017-03-10 19:08:36 +01:00 |
i_xinput.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
icon1.ico
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optwin32.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
rawinput.h
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resource.h
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- More options for the IWAD picker.
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2016-12-22 11:26:23 +01:00 |
st_start.cpp
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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2017-03-14 12:16:42 +01:00 |
wglext.h
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win32gliface.cpp
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- added safeguards to all 2D drawing functions to throw an exception if used outside a valid 2D draw context.
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2017-03-28 13:25:17 +02:00 |
win32gliface.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
win32iface.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
win32swiface.h
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- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
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2017-04-01 12:59:58 +02:00 |
win32video.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Make QZDoom GZDoom again!
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2017-03-09 11:51:42 -05:00 |