qzdoom/src/posix/sdl
Christoph Oelckers db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
hardware.cpp Update ratios[] tables for SDL and Cocoa 2016-03-03 17:32:30 -06:00
i_gui.cpp Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
i_input.cpp - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
i_joystick.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
i_main.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_timer.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
sdlvideo.cpp - floatified FLineOpening. 2016-03-25 18:43:37 +01:00
sdlvideo.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00