mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
93be5aca05
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself). - Turn off fused floating point instructions since these can cause slight deviations in floating point code. - Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now. - Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
266 lines
9.6 KiB
CMake
266 lines
9.6 KiB
CMake
cmake_minimum_required( VERSION 2.8.7 )
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project(ZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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cmake_policy( SET CMP0011 NEW )
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endif()
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if( POLICY CMP0054 )
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cmake_policy( SET CMP0054 NEW )
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endif()
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endif()
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list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
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include( CreateLaunchers )
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include( FindPackageHandleStandardArgs )
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# Support cross compiling
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option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
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if( FORCE_CROSSCOMPILE )
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set( CMAKE_CROSSCOMPILING TRUE )
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endif()
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if(CMAKE_CROSSCOMPILING)
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set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.")
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include(${IMPORT_EXECUTABLES})
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endif()
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# Simplify pk3 building, add_pk3(filename srcdirectory)
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function( add_pk3 PK3_NAME PK3_DIR )
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# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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set( PK3_TARGET "pk3" )
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endif()
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if( NOT ZDOOM_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>/${PK3_NAME}
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DEPENDS zipdir )
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else()
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir )
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endif()
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# Touch the zipdir executable here so that the pk3s are forced to
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# rebuild each time since their dependecy has "changed."
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add_custom_target( ${PK3_TARGET} ALL
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COMMAND ${CMAKE_COMMAND} -E touch $<TARGET_FILE:zipdir>
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DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} )
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endfunction()
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# Macro for building libraries without debugging information
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macro( make_release_only )
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set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} )
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endmacro()
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IF( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Debug CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
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FORCE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "zdoom" CACHE FILEPATH "Name of the executable to create." )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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option( ZDOOM_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
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else()
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set( ZDOOM_OUTPUT_OLDSTYLE OFF )
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endif()
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# Replacement variables for a possible long list of C/C++ compilers compatible with GCC
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if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE )
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else()
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE )
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endif()
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
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else()
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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endif()
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}")
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option( NO_FMOD "Disable FMODEx sound support" OFF )
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option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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# GME
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find_path( GME_INCLUDE_DIR gme/gme.h )
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find_library( GME_LIBRARIES gme )
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mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
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REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR
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)
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if( MSVC )
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# Eliminate unreferenced functions and data
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# Perform identical COMDAT folding
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
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# String pooling
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# Function-level linking
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# Disable run-time type information
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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if( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# SSE2 option (to allow x87 in 32 bit and disallow extended feature sets which have not yet been checked for precision)
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option (ZDOOM_USE_SSE2 "Use SSE2 instruction set")
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if (ZDOOM_USE_SSE2)
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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else ()
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if (MSVC_VERSION GREATER 1699)
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# On Visual C++ 2012 and later SSE2 is the default, so we need to switch it off explicitly
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:IA32")
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endif ()
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endif ()
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else()
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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endif()
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# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
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if( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /Oi /FAcs" )
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else()
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set( REL_C_FLAGS "/MT /Oy /Oi" )
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endif()
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# Debug allocations in debug builds
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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# Disable warnings for unsecure CRT functions from VC8+
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if( MSVC_VERSION GREATER 1399 )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996" )
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endif()
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# The CMake configurations set /GR and /MD by default, which conflict with our settings.
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} )
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string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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else()
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set( REL_LINKER_FLAGS "" )
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set( ALL_C_FLAGS "" )
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set( REL_C_FLAGS "" )
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set( DEB_C_FLAGS "" )
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# If we're compiling with a custom GCC on the Mac (which we know since g++-4.2 doesn't support C++11) statically link libgcc.
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if( APPLE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" )
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set( ALL_C_FLAGS "-static-libgcc" )
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endif()
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endif()
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set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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option(FORCE_INTERNAL_ZLIB "Use internal zlib")
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option(FORCE_INTERNAL_JPEG "Use internal jpeg")
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option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
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option(FORCE_INTERNAL_GME "Use internal gme" ON)
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# Fast math flags, required by some subprojects
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set( ZD_FASTMATH_FLAG "" )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" )
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elseif( MSVC )
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set( ZD_FASTMATH_FLAG "/fp:fast" )
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endif()
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if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal zlib" )
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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set( ZLIB_LIBRARIES z )
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set( ZLIB_LIBRARY z )
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endif()
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if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal jpeg library" )
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add_subdirectory( jpeg-6b )
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set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/jpeg-6b )
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set( JPEG_LIBRARIES jpeg )
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set( JPEG_LIBRARY jpeg )
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endif()
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if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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set( BZIP2_LIBRARIES bz2 )
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set( BZIP2_LIBRARY bz2 )
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endif()
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if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal gme library" )
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add_subdirectory( game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" )
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set( GME_LIBRARIES gme )
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endif()
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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set( CROSS_EXPORTS "" )
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endif()
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endif()
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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add_subdirectory( gdtoa )
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add_subdirectory( wadsrc )
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add_subdirectory( src )
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if( NOT WIN32 AND NOT APPLE )
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add_subdirectory( output_sdl )
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endif()
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if( NOT CMAKE_CROSSCOMPILING )
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export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
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endif()
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