qzdoom/src/menu
Christoph Oelckers 22cf35c1c7 - reworked the load/save menu to use the new console font.
Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
menu.cpp - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
menu.h - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
menudef.cpp Fix typo and add clarifying comment. 2019-03-03 16:15:38 +01:00
messagebox.cpp - changed all places which used a localized string as a format template for printf, String.Format et.al. 2019-02-20 20:20:06 +01:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
resolutionmenu.cpp - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00