qzdoom/src/posix/sdl
Christoph Oelckers aa69c39ff1 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
hardware.cpp Merge remote-tracking branch 'remotes/zdoom/master' 2015-02-07 14:29:31 +01:00
i_gui.cpp Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
i_input.cpp - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
i_joystick.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
i_main.cpp - Import GAMENAMELOWERCASE macro from Zandronum. 2015-04-02 13:27:52 +02:00
i_system.cpp Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_timer.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
sdlglvideo.cpp Various improvements to SDL2 video code. 2015-01-08 01:39:29 +01:00
sdlglvideo.h - Oops, forgot to reinclude missing SDL header. 2015-01-08 13:18:00 +01:00
sdlvideo.cpp - Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa. 2015-07-06 02:58:01 -04:00
sdlvideo.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00