qzdoom/src/thingdef
Christoph Oelckers 3f8c7239af Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-04-24 09:41:54 +02:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
thingdef_codeptr.cpp A_Log formatted text 2014-02-22 04:09:52 +13:00
thingdef_data.cpp - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
thingdef_exp.cpp - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name, 2012-02-21 19:24:02 +00:00
thingdef_exp.h - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_expression.cpp - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow. 2013-06-01 02:23:27 +00:00
thingdef_function.cpp - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_parse.cpp - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
thingdef_properties.cpp Restore shadow renderstyle. 2014-04-22 13:32:33 +02:00
thingdef_states.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00