mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
787b84ef91
of the form: <scope> [noarchive] <type> <name> [= <defaultvalue>]; Where <scope> is one of: * server: This cvar is shared by all players, and in network games, only select players can change it. * user: Each player has their own copy of this cvar, which they can change independently. To prevent the cvar from being written to the config file, add noarchive to its definition. <Type> is one of: * int: An integral value. Defaults to 0. * float: A value that can include a fraction. Defaults to 0.0. * color: A color value. Default to black ("00 00 00"). * bool: A boolean value that can hold either true or false. Defaults to false. * string: A string value. It's not too useful for mods but is included for completeness. Defaults to "". <Name> is the cvar's name and must begin with a letter and may only include alphanumeric characters and the underscore character. If you wish a non-standard default add an = character after the cvar's name followed by the default value you want to use. Example: server int mymod_coolness = 10; - Fixed: FStringCVar::SetGenericRepDefault() did not make a copy of the input string. SVN r4280 (trunk)
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
|
|
** gameconfigfile.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2008 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __GAMECONFIGFILE_H__
|
|
#define __GAMECONFIGFILE_H__
|
|
|
|
#include "doomtype.h"
|
|
#include "configfile.h"
|
|
|
|
class DArgs;
|
|
|
|
class FGameConfigFile : public FConfigFile
|
|
{
|
|
public:
|
|
FGameConfigFile ();
|
|
~FGameConfigFile ();
|
|
|
|
void DoGlobalSetup ();
|
|
void DoGameSetup (const char *gamename);
|
|
void DoModSetup (const char *gamename);
|
|
void ArchiveGlobalData ();
|
|
void ArchiveGameData (const char *gamename);
|
|
void AddAutoexec (DArgs *list, const char *gamename);
|
|
FString GetConfigPath (bool tryProg);
|
|
void ReadNetVars ();
|
|
|
|
protected:
|
|
void WriteCommentHeader (FILE *file) const;
|
|
void CreateStandardAutoExec (const char *section, bool start);
|
|
|
|
private:
|
|
static void MigrateStub (const char *pathname, FConfigFile *config, void *userdata);
|
|
|
|
void MigrateOldConfig ();
|
|
void SetRavenDefaults (bool isHexen);
|
|
void ReadCVars (DWORD flags);
|
|
|
|
bool bMigrating;
|
|
bool bModSetup;
|
|
|
|
char section[64];
|
|
char *subsection;
|
|
size_t sublen;
|
|
};
|
|
|
|
extern FGameConfigFile *GameConfig;
|
|
|
|
#endif //__GAMECONFIGFILE_H__
|