qzdoom/wadsrc/static/actors/hexen/fighterplayer.txt
Randy Heit a7e40b56f6 - Fixed: Player names and chat macros that end with incomplete \c escapes now
have those escapes stripped before printing so that they do not merge with
  subsequent text.
- Moved default weapon slot assignments into the player classes.
  Weapon.SlotNumber is now used solely for mods that want to add new weapons
  without completely redoing the player's arsenal. Restored some config-based
  weapon slot customization, though slots are no longer automatically saved
  to the config and section names have changed slightly. However, unlike
  before, config slots are now the definitive word on slot assignments and
  cannot be overridden by any other files loaded.
- Fixed: Several weapons were missing a game filter from their definitions.
- Removed storage of weapon slots in the config so that weapon slots can
  be setup in the weapons themselves. Slots are still configurable, since
  they need to be for KEYCONF to work; any changes simply won't be saved
  when you quit.
- Removed limit on weapon slot sizes.


SVN r1428 (trunk)
2009-02-20 00:53:25 +00:00

90 lines
1.7 KiB
Text

// The fighter --------------------------------------------------------------
ACTOR FighterPlayer : PlayerPawn
{
Health 100
PainChance 255
Radius 16
Height 64
Speed 1
+NOSKIN
PainSound "PlayerFighterPain"
RadiusDamageFactor 0.25
Player.JumpZ 9.75
Player.Viewheight 48
Player.ColorRange 246, 254
Player.SpawnClass "Fighter"
Player.DisplayName "Fighter"
Player.SoundClass "fighter"
Player.ScoreIcon "FITEFACE"
Player.HealRadiusType "Armor"
Player.Hexenarmor 15, 25, 20, 15, 5
Player.StartItem "FWeapFist"
Player.ForwardMove 1.08, 1.2
Player.SideMove 1.125, 1.475
Player.WeaponSlot 1, FWeapFist
Player.WeaponSlot 2, FWeapAxe
Player.WeaponSlot 3, FWeapHammer
Player.WeaponSlot 4, FWeapQuietus
States
{
Spawn:
PLAY A -1
Stop
See:
PLAY ABCD 4
Loop
Missile:
Melee:
PLAY EF 8
Goto Spawn
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY M 6
PLAY N -1
Stop
XDeath:
PLAY O 5 A_PlayerScream
PLAY P 5 A_SkullPop
PLAY R 5 A_NoBlocking
PLAY STUV 5
PLAY W -1
Stop
Ice:
PLAY X 5 A_FreezeDeath
PLAY X 1 A_FreezeDeathChunks
Wait
Burn:
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
FDTH B 4 BRIGHT
FDTH G 5 BRIGHT
FDTH H 4 BRIGHT A_PlayerScream
FDTH I 5 BRIGHT
FDTH J 4 BRIGHT
FDTH K 5 BRIGHT
FDTH L 4 BRIGHT
FDTH M 5 BRIGHT
FDTH N 4 BRIGHT
FDTH O 5 BRIGHT
FDTH P 4 BRIGHT
FDTH Q 5 BRIGHT
FDTH R 4 BRIGHT
FDTH S 5 BRIGHT A_NoBlocking
FDTH T 4 BRIGHT
FDTH U 5 BRIGHT
FDTH V 4 BRIGHT
ACLO E 35 A_CheckPlayerDone
Wait
ACLO E 8
Stop
}
}