qzdoom/src/fragglescript/t_fspic.cpp
Christoph Oelckers 4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00

204 lines
6.1 KiB
C++

/*
** t_fspic.cpp
** Fragglescript HUD pics (incomplete and untested!)
**
**---------------------------------------------------------------------------
** Copyright 2005 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "t_script.h"
#include "doomtype.h"
#include "p_local.h"
#include "farchive.h"
#include "sbar.h"
#include "v_video.h"
struct FHudPic
{
FTextureID texturenum;
int xpos;
int ypos;
bool draw;
void Serialize(FArchive & arc)
{
arc << xpos << ypos << draw << texturenum;
}
};
//======================================================================
//
//======================================================================
class DHUDPicManager : public DHUDMessage
{
// This is no real hudmessage but this way I don't need any external code to handle this
// because the hudmessage and thinker code handles everything automatically
DECLARE_CLASS(DHUDPicManager, DHUDMessage)
float basetrans;
public:
TArray<FHudPic> piclist;
DHUDPicManager();
~DHUDPicManager() {}
void Serialize(FArchive & ar);
virtual void DoDraw (int linenum, int x, int y, int hudheight, float translucent);
void DoDraw (int, int, int, bool, int) { assert(false); }
} ;
IMPLEMENT_CLASS(DHUDPicManager)
//======================================================================
//
//======================================================================
DHUDPicManager::DHUDPicManager()
{
HUDWidth=HUDHeight=0;
basetrans=0.8f;
//SetID(0xffffffff);
NumLines=1;
HoldTics=0; // stay forever!
//logtoconsole=false;
}
//======================================================================
//
//======================================================================
void DHUDPicManager::Serialize(FArchive & ar)
{
Super::Serialize(ar);
short count=piclist.Size();
ar << count << basetrans;
if (ar.IsLoading()) piclist.Resize(count);
for(int i=0;i<count;i++) piclist[i].Serialize(ar);
}
//======================================================================
//
//======================================================================
void DHUDPicManager::DoDraw (int linenum, int x, int y, int hudheight, float translucent)
{
for(unsigned int i=0; i<piclist.Size();i++) if (piclist[i].texturenum.isValid() && piclist[i].draw)
{
FTexture * tex = TexMan[piclist[i].texturenum];
if (tex) screen->DrawTexture(tex, piclist[i].xpos, piclist[i].ypos, DTA_320x200, true,
DTA_AlphaF, translucent*basetrans, TAG_DONE);
}
}
//======================================================================
//
//======================================================================
static TArray<FHudPic> & GetPicList()
{
//TThinkerIterator<DHUDPicManager> it;
DHUDPicManager * pm=NULL;//it.Next();
if (!pm) pm=new DHUDPicManager;
return pm->piclist;
}
//======================================================================
//
// External interface
//
//======================================================================
//======================================================================
//
//======================================================================
int HU_GetFSPic(FTextureID texturenum, int xpos, int ypos)
{
TArray<FHudPic> &piclist=GetPicList();
unsigned int i;
for(i=0;i<piclist.Size();i++) if (piclist[i].texturenum.isValid()) continue;
if (i==piclist.Size()) i=piclist.Reserve(1);
FHudPic * pic=&piclist[i];
piclist[i].texturenum = texturenum;
piclist[i].xpos = xpos;
piclist[i].ypos = ypos;
piclist[i].draw = false;
return i;
}
//======================================================================
//
//======================================================================
int HU_DeleteFSPic(unsigned handle)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
piclist[handle].texturenum.SetInvalid();
return 0;
}
//======================================================================
//
//======================================================================
int HU_ModifyFSPic(unsigned handle, FTextureID texturenum, int xpos, int ypos)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
if(!piclist[handle].texturenum.isValid()) return -1;
piclist[handle].texturenum = texturenum;
piclist[handle].xpos = xpos;
piclist[handle].ypos = ypos;
return 0;
}
//======================================================================
//
//======================================================================
int HU_FSDisplay(unsigned handle, bool newval)
{
TArray<FHudPic> &piclist=GetPicList();
if(handle >= piclist.Size()) return -1;
if(!piclist[handle].texturenum.isValid()) return -1;
piclist[handle].draw = newval;
return 0;
}