mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-16 23:40:55 +00:00
425e5b9ffc
This is done to encapsulate the gory details of tag search in one place so that the implementation of multiple tags per sector remains contained to a few isolated spots in the code. This also moves the special 'tag == 0 -> activate backsector' handling into the iterator class.
251 lines
6.4 KiB
C++
251 lines
6.4 KiB
C++
/*
|
|
** a_skies.cpp
|
|
** Skybox-related actors
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "actor.h"
|
|
#include "a_sharedglobal.h"
|
|
#include "p_local.h"
|
|
#include "p_lnspec.h"
|
|
#include "farchive.h"
|
|
|
|
// arg0 = Visibility*4 for this skybox
|
|
|
|
IMPLEMENT_POINTY_CLASS (ASkyViewpoint)
|
|
DECLARE_POINTER(Mate)
|
|
END_POINTERS
|
|
|
|
// If this actor has no TID, make it the default sky box
|
|
void ASkyViewpoint::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
|
|
if (tid == 0 && level.DefaultSkybox == NULL)
|
|
{
|
|
level.DefaultSkybox = this;
|
|
}
|
|
}
|
|
|
|
void ASkyViewpoint::Serialize (FArchive &arc)
|
|
{
|
|
Super::Serialize (arc);
|
|
arc << bInSkybox << bAlways << Mate;
|
|
}
|
|
|
|
void ASkyViewpoint::Destroy ()
|
|
{
|
|
// remove all sector references to ourselves.
|
|
for (int i = 0; i <numsectors; i++)
|
|
{
|
|
if (sectors[i].FloorSkyBox == this)
|
|
{
|
|
sectors[i].FloorSkyBox = NULL;
|
|
}
|
|
if (sectors[i].CeilingSkyBox == this)
|
|
{
|
|
sectors[i].CeilingSkyBox = NULL;
|
|
}
|
|
}
|
|
if (level.DefaultSkybox == this)
|
|
{
|
|
level.DefaultSkybox = NULL;
|
|
}
|
|
Super::Destroy();
|
|
}
|
|
|
|
// For an RR compatible linedef based definition. This searches the viewpoint's sector
|
|
// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
|
|
class ASkyCamCompat : public ASkyViewpoint
|
|
{
|
|
DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
|
|
public:
|
|
void BeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (ASkyCamCompat)
|
|
|
|
extern FTextureID skyflatnum;
|
|
|
|
void ASkyCamCompat::BeginPlay ()
|
|
{
|
|
if (Sector == NULL)
|
|
{
|
|
Printf("Sector not initialized for SkyCamCompat\n");
|
|
Sector = P_PointInSector(x, y);
|
|
}
|
|
if (Sector)
|
|
{
|
|
line_t * refline = NULL;
|
|
for (short i = 0; i < Sector->linecount; i++)
|
|
{
|
|
refline = Sector->lines[i];
|
|
if (refline->special == Sector_SetPortal && refline->args[1] == 2)
|
|
{
|
|
// We found the setup linedef for this skybox, so let's use it for our init.
|
|
int skybox_id = refline->args[0];
|
|
|
|
// Then, change the alpha
|
|
alpha = refline->args[4];
|
|
|
|
// Finally, skyboxify all tagged sectors
|
|
// This involves changing their texture to the sky flat, because while
|
|
// EE works with any texture for its skybox portals, ZDoom doesn't.
|
|
FSectorTagIterator it(skybox_id);
|
|
int secnum;
|
|
while ((secnum = it.Next()) >= 0)
|
|
{
|
|
// plane: 0=floor, 1=ceiling, 2=both
|
|
if (refline->args[2] == 1 || refline->args[2] == 2)
|
|
{
|
|
sectors[secnum].CeilingSkyBox = this;
|
|
sectors[secnum].SetTexture(sector_t::ceiling, skyflatnum, false);
|
|
}
|
|
if (refline->args[2] == 0 || refline->args[2] == 2)
|
|
{
|
|
sectors[secnum].FloorSkyBox = this;
|
|
sectors[secnum].SetTexture(sector_t::floor, skyflatnum, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Do not call the SkyViewpoint's super method because it would trash our setup
|
|
AActor::BeginPlay();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
// arg0 = tid of matching SkyViewpoint
|
|
// A value of 0 means to use a regular stretched texture, in case
|
|
// there is a default SkyViewpoint in the level.
|
|
//
|
|
// arg1 = 0: set both floor and ceiling skybox
|
|
// = 1: set only ceiling skybox
|
|
// = 2: set only floor skybox
|
|
|
|
class ASkyPicker : public AActor
|
|
{
|
|
DECLARE_CLASS (ASkyPicker, AActor)
|
|
public:
|
|
void PostBeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (ASkyPicker)
|
|
|
|
void ASkyPicker::PostBeginPlay ()
|
|
{
|
|
ASkyViewpoint *box;
|
|
Super::PostBeginPlay ();
|
|
|
|
if (args[0] == 0)
|
|
{
|
|
box = NULL;
|
|
}
|
|
else
|
|
{
|
|
TActorIterator<ASkyViewpoint> iterator (args[0]);
|
|
box = iterator.Next ();
|
|
}
|
|
|
|
if (box == NULL && args[0] != 0)
|
|
{
|
|
Printf ("Can't find SkyViewpoint %d for sector %td\n",
|
|
args[0], Sector - sectors);
|
|
}
|
|
else
|
|
{
|
|
if (0 == (args[1] & 2))
|
|
{
|
|
Sector->CeilingSkyBox = box;
|
|
}
|
|
if (0 == (args[1] & 1))
|
|
{
|
|
Sector->FloorSkyBox = box;
|
|
}
|
|
}
|
|
Destroy ();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Stacked sectors.
|
|
|
|
// arg0 = opacity of plane; 0 = invisible, 255 = fully opaque
|
|
|
|
IMPLEMENT_CLASS (AStackPoint)
|
|
|
|
void AStackPoint::BeginPlay ()
|
|
{
|
|
// Skip SkyViewpoint's initialization
|
|
AActor::BeginPlay ();
|
|
|
|
bAlways = true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
class ASectorSilencer : public AActor
|
|
{
|
|
DECLARE_CLASS (ASectorSilencer, AActor)
|
|
public:
|
|
void BeginPlay ();
|
|
void Destroy ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (ASectorSilencer)
|
|
|
|
void ASectorSilencer::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
Sector->Flags |= SECF_SILENT;
|
|
}
|
|
|
|
void ASectorSilencer::Destroy ()
|
|
{
|
|
Sector->Flags &= ~SECF_SILENT;
|
|
Super::Destroy ();
|
|
}
|
|
|
|
class ASectorFlagSetter : public AActor
|
|
{
|
|
DECLARE_CLASS (ASectorFlagSetter, AActor)
|
|
public:
|
|
void BeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (ASectorFlagSetter)
|
|
|
|
void ASectorFlagSetter::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
Sector->Flags |= args[0];
|
|
}
|
|
|