qzdoom/src/sound/timiditypp
Christoph Oelckers a8283ffdd6 - something can be heard.
This doesn't pipe the audio through OpenAL yet but the fundamentals for further progress are done.
2018-02-20 20:50:01 +01:00
..
aq.cpp
aq.h
common.cpp - something can be heard. 2018-02-20 20:50:01 +01:00
common.h
configfile.cpp - something can be heard. 2018-02-20 20:50:01 +01:00
controls.h - something can be heard. 2018-02-20 20:50:01 +01:00
effect.cpp
effect.h
fft4g.cpp
fft4g.h
filter.cpp
filter.h
freq.cpp
freq.h
instrum.cpp - something can be heard. 2018-02-20 20:50:01 +01:00
instrum.h - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
mblock.cpp
mblock.h
mix.cpp
mix.h
optcode.h
output.cpp
output.h
playmidi.cpp - something can be heard. 2018-02-20 20:50:01 +01:00
playmidi.h
quantity.cpp
quantity.h
readmidi.cpp - something can be heard. 2018-02-20 20:50:01 +01:00
readmidic.cpp - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
recache.cpp
recache.h
resample.cpp
resample.h
reverb.cpp - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
reverb.h
sbkconv.cpp
sffile.cpp
sffile.h
sfitem.cpp
sfitem.h
sflayer.h
smplfile.cpp - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
sndfont.cpp
sysdep.h - something can be heard. 2018-02-20 20:50:01 +01:00
tables.cpp
tables.h
timidity.h
w32_a.cpp