qzdoom/src/g_statusbar
alexey.lysiuk a7f2df4fef - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 15:45:18 +02:00
..
hudmessages.cpp - improved handling of HUDMSG_TYPEON 2019-05-04 13:26:36 +03:00
sbar.h - Implemented scale parameter for BaseStatusBar::DrawString 2019-11-24 10:45:07 +01:00
sbar_mugshot.cpp - fixed handling of the "ouch" face. 2019-08-09 09:58:40 +02:00
sbarinfo.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - eliminated dependency of CVar code on AActor. 2019-06-26 21:28:45 +02:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp - added ability to set custom alternative HUD 2019-11-26 15:45:18 +02:00