qzdoom/wadsrc
Randy Heit a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
..
static - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought 2012-09-06 03:36:25 +00:00
CMakeLists.txt - removed obsolete references to 'generated' directory from Wadsrc project. 2011-01-09 13:49:54 +00:00
wadsrc.vcproj - removed obsolete references to 'generated' directory from Wadsrc project. 2011-01-09 13:49:54 +00:00