qzdoom/wadsrc/static/actors/shared/bridge.txt

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// Bridge ball -------------------------------------------------------------
ACTOR BridgeBall
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
action native A_BridgeOrbit();
States
{
Spawn:
TLGL A 2 Bright
TLGL A 1 Bright A_BridgeOrbit
Wait
}
}
// The bridge itself -------------------------------------------------------
ACTOR CustomBridge native
{
+SOLID
+NOGRAVITY
+NOLIFTDROP
+ACTLIKEBRIDGE
Radius 32
Height 2
RenderStyle None
action native A_BridgeInit(class<Actor> balltype = "BridgeBall");
states
{
Spawn:
TLGL ABCDE 3 Bright
Loop
See:
TLGL A 2
TLGL A 2 A_BridgeInit
TLGL A -1
Stop
Death:
TLGL A 2
TLGL A 300
Stop
}
}
// The Hexen bridge -------------------------------------------------------
ACTOR Bridge : CustomBridge
{
RenderStyle None
Args 32, 2, 3, 0
}
// The ZDoom bridge -------------------------------------------------------
ACTOR ZBridge : CustomBridge
{
Args 36, 4, 0, 0
}
// Invisible bridge --------------------------------------------------------
ACTOR InvisibleBridge native
{
RenderStyle None
Radius 32
Height 4
+SOLID
+NOGRAVITY
+NOLIFTDROP
+ACTLIKEBRIDGE
States
{
Spawn:
TNT1 A -1
Stop
}
}
// And some invisible bridges from Skull Tag -------------------------------
ACTOR InvisibleBridge32 : InvisibleBridge
{
Radius 32
Height 8
}
ACTOR InvisibleBridge16 : InvisibleBridge
{
Radius 16
Height 8
}
ACTOR InvisibleBridge8 : InvisibleBridge
{
Radius 8
Height 8
}