qzdoom/src/gl/models
Christoph Oelckers a59824cd88 - fixed: MD2 vertex indices were signed shorts but should be unsigned.
- fixed a few warnings from Visual C++ 2015.
2015-05-07 11:36:31 +02:00
..
gl_models.cpp - rework MD2 code for reloading/precaching of geometry data. 2015-04-12 18:26:52 +02:00
gl_models.h - fixed: MD2 vertex indices were signed shorts but should be unsigned. 2015-05-07 11:36:31 +02:00
gl_models_md2.cpp - rework MD2 code for reloading/precaching of geometry data. 2015-04-12 18:26:52 +02:00
gl_models_md3.cpp - made MD3 models reloadable. 2015-04-12 19:42:03 +02:00
gl_voxels.cpp - consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit. 2014-12-31 12:53:29 +01:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00