qzdoom/wadsrc/decorate/heretic/beast.txt
Christoph Oelckers 30885e6d86 - Changed: When playing a shareware game no external WADs are loaded at all,
not even zvox.wad or the skins directory.
- Minor improvement of Hexen's Demons: They now transfer the translation
  to the chunks they spawn so that they look correct if they are color
  translated. See Resurrection of Chaos for an example.
- Converted Key gizmos to DECORATE.
- Converted Heretic's Beast (Weredragon) to DECORATE.
- Added a randomness parameter to A_SpawnItemEx. This allows
  spawning objects with a random chance without the need to write
  complicated A_Jump constructs.
- Converted Heretic's Mummy to DECORATE.
- Converted Hexen's Demons to DECORATE.



SVN r393 (trunk)
2006-11-27 21:51:36 +00:00

113 lines
1.8 KiB
Text

// Beast --------------------------------------------------------------------
ACTOR Beast 70
{
Game Heretic
SpawnID 3
Health 220
Radius 32
Height 74
Mass 200
Speed 14
Painchance 100
Monster
+FLOORCLIP
SeeSound "beast/sight"
AttackSound "beast/attack"
PainSound "beast/pain"
DeathSound "beast/death"
ActiveSound "beast/active"
Obituary "$OB_BEAST"
DropItem "CrossbowAmmo", 84, 10
States
{
Spawn:
BEAS AB 10 A_Look
Loop
See:
BEAS ABCDEF 3 A_Chase
Loop
Melee:
Missile:
BEAS H 10 A_FaceTarget
BEAS I 10 A_CustomComboAttack("BeastBall", 32, random[BeastAttack](1,8)*3, "beast/attack")
Goto See
Pain:
BEAS G 3
BEAS G 3 A_Pain
Goto See
Death:
BEAS R 6
BEAS S 6 A_Scream
BEAS TUV 6
BEAS W 6 A_NoBlocking
BEAS XY 6
BEAS Z -1
Stop
XDeath:
BEAS J 5
BEAS K 6 A_Scream
BEAS L 5
BEAS M 6
BEAS N 5
BEAS O 6 A_NoBlocking
BEAS P 5
BEAS Q -1
Stop
}
}
// Beast ball ---------------------------------------------------------------
ACTOR BeastBall
{
Game Heretic
SpawnID 120
Radius 9
Height 8
Speed 12
FastSpeed 20
Damage 4
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOBLOCKMAP
+WINDTHRUST
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "beast/attack"
States
{
Spawn:
FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, 0,0,0,0,2, 64)
Loop
Death:
FRB1 DEFGH 4
Stop
}
}
// Puffy --------------------------------------------------------------------
ACTOR Puffy
{
Radius 6
Height 8
Speed 10
+NOBLOCKMAP
+NOGRAVITY
+MISSILE
+NOTELEPORT
+DONTSPLASH
RenderStyle Add
States
{
Spawn:
FRB1 DEFGH 4
Stop
}
}