qzdoom/wadsrc/static/zscript
Christoph Oelckers a45523fb63 - scriptified A_SpawnFly.
- added support for global variables to the code generator - not the compiler, though. For the handful of entries this is needed for it may just as well be done manually. So far FLevelLocals level is the only one being exported.
- fixed: The VM disassembler truncated 64 bit pointers to 15 digits because the output buffer was too small.
- resolve entire FxSequences instead of aborting on the first failed entry. This allows to output all errors at once.
2016-11-03 13:38:40 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
heretic - scriptified a_hereticimp.cpp. 2016-11-02 11:44:48 +01:00
hexen - use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions. 2016-10-27 15:53:53 +02:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - actually evaluate the default parameters and store them in the VMFunction. 2016-10-27 01:30:34 +02:00
strife - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
actor.txt - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
base.txt - scriptified parts of a_bossbrain.cpp. Some things cannot be done yet, the script code is there but commented out. 2016-10-31 17:03:26 +01:00
constants.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00