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https://github.com/ZDoom/qzdoom.git
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165a980065
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
362 lines
No EOL
10 KiB
Text
362 lines
No EOL
10 KiB
Text
/*
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** menuinput.cpp
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** The string input code
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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class TextEnterMenu : Menu
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{
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const INPUTGRID_WIDTH = 13;
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const INPUTGRID_HEIGHT = 5;
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const Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+-=.,!?@'\":;[]()<>^#$%&*/_ \b";
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String mEnterString;
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int mEnterSize;
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int mEnterPos;
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int mSizeMode; // 1: size is length in chars. 2: also check string width
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bool mInputGridOkay;
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int InputGridX;
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int InputGridY;
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bool AllowColors;
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//=============================================================================
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//
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//
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//
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//=============================================================================
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// [TP] Added allowcolors
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private void Init(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors)
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{
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Super.init(parent);
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mEnterString = textbuffer;
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mEnterSize = maxlen < 0 ? 0x7fffffff : maxlen;
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mSizeMode = sizemode;
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mInputGridOkay = showgrid || m_showinputgrid;
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if (mEnterString.Length() > 0)
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{
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InputGridX = INPUTGRID_WIDTH - 1;
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InputGridY = INPUTGRID_HEIGHT - 1;
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}
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else
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{
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// If we are naming a new save, don't start the cursor on "end".
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InputGridX = 0;
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InputGridY = 0;
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}
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AllowColors = allowcolors; // [TP]
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}
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static TextEnterMenu Open(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid = false, bool allowcolors = false)
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{
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let me = new("TextEnterMenu");
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me.Init(parent, textbuffer, maxlen, sizemode, showgrid, allowcolors);
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return me;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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String GetText()
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{
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return mEnterString;
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}
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override bool TranslateKeyboardEvents()
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{
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return mInputGridOkay;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool Responder(InputEventData ev)
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{
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if (ev.type == InputEventData.GUI_Event)
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{
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// Save game and player name string input
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if (ev.subtype == InputEventData.GUI_Char)
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{
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mInputGridOkay = false;
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if (mEnterString.Length() < mEnterSize &&
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(mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8))
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{
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mEnterString.AppendFormat("%c", ev.data1);
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}
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return true;
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}
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int ch = ev.data1;
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if ((ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat) && ch == 8)
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{
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if (mEnterString.Length() > 0)
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{
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mEnterString.Truncate(mEnterString.Length() - 1);
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}
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}
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else if (ev.subtype == InputEventData.GUI_KeyDown)
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{
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if (ch == UIEvent.Key_ESCAPE)
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{
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Menu parent = mParentMenu;
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Close();
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parent.MenuEvent(MKEY_Abort, false);
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return true;
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}
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else if (ch == 13)
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{
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if (mEnterString.Length() > 0)
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{
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// [TP] If we allow color codes, colorize the string now.
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if (AllowColors)
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mEnterString = mEnterString.Filter();
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Menu parent = mParentMenu;
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parent.MenuEvent(MKEY_Input, false);
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Close();
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return true;
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}
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}
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}
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if (ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat)
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{
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return true;
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}
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}
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return Super.Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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int cell_width = 18 * CleanXfac;
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int cell_height = 12 * CleanYfac;
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int screen_y = screen.GetHeight() - INPUTGRID_HEIGHT * cell_height;
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int screen_x = (screen.GetWidth() - INPUTGRID_WIDTH * cell_width) / 2;
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if (x >= screen_x && x < screen_x + INPUTGRID_WIDTH * cell_width && y >= screen_y)
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{
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InputGridX = (x - screen_x) / cell_width;
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InputGridY = (y - screen_y) / cell_height;
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if (type == MOUSE_Release)
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{
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if (MenuEvent(MKEY_Enter, true))
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{
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MenuSound("menu/choose");
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if (m_use_mouse == 2) InputGridX = InputGridY = -1;
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}
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}
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return true;
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}
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else
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{
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InputGridX = InputGridY = -1;
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}
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return Super.MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int key, bool fromcontroller)
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{
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String InputGridChars = Chars;
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if (key == MKEY_Back)
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{
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mParentMenu.MenuEvent(MKEY_Abort, false);
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return Super.MenuEvent(key, fromcontroller);
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}
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if (fromcontroller)
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{
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mInputGridOkay = true;
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}
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if (mInputGridOkay)
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{
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int ch;
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if (InputGridX == -1 || InputGridY == -1)
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{
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InputGridX = InputGridY = 0;
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}
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switch (key)
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{
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case MKEY_Down:
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InputGridY = (InputGridY + 1) % INPUTGRID_HEIGHT;
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return true;
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case MKEY_Up:
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InputGridY = (InputGridY + INPUTGRID_HEIGHT - 1) % INPUTGRID_HEIGHT;
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return true;
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case MKEY_Right:
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InputGridX = (InputGridX + 1) % INPUTGRID_WIDTH;
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return true;
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case MKEY_Left:
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InputGridX = (InputGridX + INPUTGRID_WIDTH - 1) % INPUTGRID_WIDTH;
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return true;
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case MKEY_Clear:
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if (mEnterString.Length() > 0)
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{
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mEnterString.Truncate(mEnterString.Length() - 1);
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}
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return true;
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case MKEY_Enter:
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if (mInputGridOkay)
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{
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String c = InputGridChars.CharAt(InputGridX + InputGridY * INPUTGRID_WIDTH);
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int ch = c.CharCodeAt(0);
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if (ch == 0) // end
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{
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if (mEnterString.Length() > 0)
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{
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Menu parent = mParentMenu;
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parent.MenuEvent(MKEY_Input, false);
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Close();
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return true;
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}
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}
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else if (ch == 8) // bs
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{
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if (mEnterString.Length() > 0)
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{
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mEnterString.Truncate(mEnterString.Length() - 1);
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}
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}
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else if (mEnterString.Length() < mEnterSize &&
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(mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8))
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{
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mEnterString = mEnterString .. c;
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}
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}
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return true;
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default:
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break; // Keep GCC quiet
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer ()
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{
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mParentMenu.Drawer();
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if (mInputGridOkay)
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{
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String InputGridChars = Chars;
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int cell_width = 18 * CleanXfac;
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int cell_height = 12 * CleanYfac;
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int top_padding = cell_height / 2 - SmallFont.GetHeight() * CleanYfac / 2;
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// Darken the background behind the character grid.
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screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height);
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if (InputGridX >= 0 && InputGridY >= 0)
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{
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// Highlight the background behind the selected character.
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screen.Dim(Color(255,248,220), 0.6,
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InputGridX * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2,
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InputGridY * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight(),
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cell_width, cell_height);
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}
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for (int y = 0; y < INPUTGRID_HEIGHT; ++y)
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{
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int yy = y * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight();
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for (int x = 0; x < INPUTGRID_WIDTH; ++x)
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{
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int xx = x * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2;
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int ch = InputGridChars.CharCodeAt(y * INPUTGRID_WIDTH + x);
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int width = SmallFont.GetCharWidth(ch);
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// The highlighted character is yellow; the rest are dark gray.
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int colr = (x == InputGridX && y == InputGridY) ? Font.CR_YELLOW : Font.CR_DARKGRAY;
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Color palcolor = (x == InputGridX && y == InputGridY) ? Color(160, 120, 0) : Color(120, 120, 120);
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if (ch > 32)
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{
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// Draw a normal character.
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screen.DrawChar(SmallFont, colr, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true);
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}
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else if (ch == 32)
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{
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// Draw the space as a box outline. We also draw it 50% wider than it really is.
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int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4;
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int x2 = x1 + width * 3 * CleanXfac / 2;
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int y1 = yy + top_padding;
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int y2 = y1 + SmallFont.GetHeight() * CleanYfac;
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screen.Clear(x1, y1, x2, y1+CleanYfac, palcolor); // top
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screen.Clear(x1, y2, x2, y2+CleanYfac, palcolor); // bottom
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screen.Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palcolor); // left
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screen.Clear(x2-CleanXfac, y1+CleanYfac, x2, y2, palcolor); // right
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}
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else if (ch == 8 || ch == 0)
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{
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// Draw the backspace and end "characters".
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String str = ch == 8 ? "BS" : "ED";
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screen.DrawText(SmallFont, colr,
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xx + cell_width/2 - SmallFont.StringWidth(str)*CleanXfac/2,
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yy + top_padding, str, DTA_CleanNoMove, true);
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}
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}
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}
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}
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Super.Drawer();
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}
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} |