mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
62ffe7e4e2
- Fixed: Heretic and Hexen completely skip all normal Z processing on mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to everything with that flag set.
115 lines
1.9 KiB
Text
115 lines
1.9 KiB
Text
// Super map ----------------------------------------------------------------
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ACTOR SuperMap : MapRevealer 35
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{
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Game Heretic
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SpawnID 137
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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+FLOATBOB
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+NOGRAVITY
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Inventory.MaxAmount 0
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Inventory.PickupMessage "$TXT_ITEMSUPERMAP"
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States
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{
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Spawn:
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SPMP A -1
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Stop
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}
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}
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// Invisibility -------------------------------------------------------------
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ACTOR ArtiInvisibility : PowerupGiver 75
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{
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Game Heretic
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SpawnID 135
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+COUNTITEM
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+FLOATBOB
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+NOGRAVITY
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+INVENTORY.PICKUPFLASH
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RenderStyle Translucent
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Alpha 0.4
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIINVS
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Powerup.Type Ghost
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Inventory.PickupMessage "$TXT_ARTIINVISIBILITY"
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Tag "$TAG_ARTIINVISIBILITY"
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States
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{
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Spawn:
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INVS A 350 Bright
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Loop
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}
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}
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// Tome of power ------------------------------------------------------------
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ACTOR ArtiTomeOfPower : PowerupGiver 86 native
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{
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Game Heretic
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SpawnID 134
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+COUNTITEM
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+FLOATBOB
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+NOGRAVITY
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+INVENTORY.PICKUPFLASH
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Inventory.Icon "ARTIPWBK"
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Powerup.Type Weaponlevel2
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Inventory.PickupMessage "$TXT_ARTITOMEOFPOWER"
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Tag "$TAG_ARTITOMEOFPOWER"
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States
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{
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Spawn:
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PWBK A 350
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Loop
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}
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}
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// Time bomb ----------------------------------------------------------------
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ACTOR ActivatedTimeBomb
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{
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+NOGRAVITY
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RenderStyle Translucent
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Alpha 0.4
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DeathSound "misc/timebomb"
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action native A_Timebomb();
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States
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{
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Spawn:
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FBMB ABCD 10
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FBMB E 6 A_Scream
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XPL1 A 4 BRIGHT A_Timebomb
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XPL1 BCDEF 4 BRIGHT
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Stop
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}
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}
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ACTOR ArtiTimeBomb : Inventory 34 native
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{
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Game Heretic
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SpawnID 72
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+COUNTITEM
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+FLOATBOB
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+NOGRAVITY
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+INVENTORY.PICKUPFLASH
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIFBMB"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIFIREBOMB"
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Tag "$TAG_ARTIFIREBOMB"
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Inventory.DefMaxAmount
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States
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{
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Spawn:
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FBMB E 350
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Loop
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}
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}
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