qzdoom/src/hwrenderer/scene
2018-10-31 17:20:04 +01:00
..
hw_bsp.cpp - make GCC happy... :( 2018-10-31 17:20:04 +01:00
hw_clipper.cpp Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_clipper.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_decal.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_drawinfo.cpp - fixed missing binding of the light buffer. 2018-10-31 12:48:09 +01:00
hw_drawinfo.h - added a non-multithreaded option for the renderer and fixed a few places where the wrong sector was used 2018-10-31 17:13:22 +01:00
hw_drawlist.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_drawlist.h - moved more code out of 'gl'. 2018-10-28 18:49:29 +01:00
hw_drawlistadd.cpp - moved the draw lists back to the API independent side. 2018-10-28 19:06:29 +01:00
hw_drawstructs.h - removed memcpy workarounds from GLWall, GLFlat and GLSprite after making sure that all 3 are trivially copyable. 2018-10-31 11:51:52 +01:00
hw_fakeflat.cpp - moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else. 2018-06-19 23:52:01 +02:00
hw_fakeflat.h Moved WriteSavePic implementation to FGLRenderer 2018-06-20 12:29:52 +02:00
hw_flats.cpp - disabled the buffer reallocation option for the light buffer. 2018-10-29 21:53:43 +01:00
hw_portal.cpp - fixed stencil marking for SSAO. 2018-10-30 23:33:45 +01:00
hw_portal.h - moved DrawScene to GLRenderer and call it through std::function. 2018-10-29 12:54:10 +01:00
hw_renderhacks.cpp - fixed dynamic light profiling counters. 2018-10-29 10:36:48 +01:00
hw_renderstate.cpp - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
hw_renderstate.h Merge branch 'master' into mt 2018-10-31 10:20:29 +01:00
hw_sky.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_skydome.cpp - cleanup of the buffer binding interface. 2018-10-30 22:43:58 +01:00
hw_skydome.h - cleanup of the buffer binding interface. 2018-10-30 22:43:58 +01:00
hw_skyportal.cpp - cleanup of the buffer binding interface. 2018-10-30 22:43:58 +01:00
hw_spritelight.cpp - CreateScene, too. 2018-10-28 23:32:13 +01:00
hw_sprites.cpp - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
hw_viewpointuniforms.h - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
hw_walls.cpp - fixed dynamic light profiling counters. 2018-10-29 10:36:48 +01:00
hw_walls_vertex.cpp - changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore. 2018-10-28 14:25:29 +01:00
hw_weapon.cpp - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
hw_weapon.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00