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hw_bsp.cpp
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- make GCC happy... :(
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2018-10-31 17:20:04 +01:00 |
hw_clipper.cpp
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_clipper.h
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_decal.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_drawinfo.cpp
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- fixed missing binding of the light buffer.
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2018-10-31 12:48:09 +01:00 |
hw_drawinfo.h
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- added a non-multithreaded option for the renderer and fixed a few places where the wrong sector was used
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2018-10-31 17:13:22 +01:00 |
hw_drawlist.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_drawlist.h
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- moved more code out of 'gl'.
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2018-10-28 18:49:29 +01:00 |
hw_drawlistadd.cpp
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- moved the draw lists back to the API independent side.
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2018-10-28 19:06:29 +01:00 |
hw_drawstructs.h
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- removed memcpy workarounds from GLWall, GLFlat and GLSprite after making sure that all 3 are trivially copyable.
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2018-10-31 11:51:52 +01:00 |
hw_fakeflat.cpp
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- moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else.
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2018-06-19 23:52:01 +02:00 |
hw_fakeflat.h
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Moved WriteSavePic implementation to FGLRenderer
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2018-06-20 12:29:52 +02:00 |
hw_flats.cpp
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- disabled the buffer reallocation option for the light buffer.
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2018-10-29 21:53:43 +01:00 |
hw_portal.cpp
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- fixed stencil marking for SSAO.
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2018-10-30 23:33:45 +01:00 |
hw_portal.h
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- moved DrawScene to GLRenderer and call it through std::function.
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2018-10-29 12:54:10 +01:00 |
hw_renderhacks.cpp
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- fixed dynamic light profiling counters.
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2018-10-29 10:36:48 +01:00 |
hw_renderstate.cpp
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- safety commit. To finalize we need a better vertex buffer interface.
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2018-10-25 00:49:39 +02:00 |
hw_renderstate.h
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Merge branch 'master' into mt
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2018-10-31 10:20:29 +01:00 |
hw_sky.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_skydome.cpp
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- cleanup of the buffer binding interface.
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2018-10-30 22:43:58 +01:00 |
hw_skydome.h
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- cleanup of the buffer binding interface.
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2018-10-30 22:43:58 +01:00 |
hw_skyportal.cpp
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- cleanup of the buffer binding interface.
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2018-10-30 22:43:58 +01:00 |
hw_spritelight.cpp
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- CreateScene, too.
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2018-10-28 23:32:13 +01:00 |
hw_sprites.cpp
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
hw_viewpointuniforms.h
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- enabled the linear shadowmap filter.
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2018-09-29 13:23:40 +02:00 |
hw_walls.cpp
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- fixed dynamic light profiling counters.
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2018-10-29 10:36:48 +01:00 |
hw_walls_vertex.cpp
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- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
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2018-10-28 14:25:29 +01:00 |
hw_weapon.cpp
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- removed the Bind function from FFlatVertexBuffer.
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2018-10-30 19:28:47 +01:00 |
hw_weapon.h
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |