qzdoom/src/hwrenderer
Christoph Oelckers a23d1c2d25 - went back to the original portal stencil setup from 3.4.0.
The main reason is to unify the portal hierarchy again. The split into a hardware independent and a hardware dependent part turned out to be unnecessary and complicated matters.
Another issue was that the new stencil setup code was having a few subtle problems, so this recreates the original ones with indirect API calls.
2018-11-14 21:03:54 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fixed compilation on macOS 2018-10-29 22:32:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
textures - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
utility - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00