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a23d1c2d25
The main reason is to unify the portal hierarchy again. The split into a hardware independent and a hardware dependent part turned out to be unnecessary and complicated matters. Another issue was that the new stencil setup code was having a few subtle problems, so this recreates the original ones with indirect API calls. |
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data | ||
dynlights | ||
models | ||
postprocessing | ||
scene | ||
textures | ||
utility |