qzdoom/src/gl/renderer
2016-08-29 12:58:20 +02:00
..
gl_2ddrawer.cpp - fixed scissor calculations in 2D drawer. 2016-08-15 08:53:49 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp - implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here. 2016-08-29 10:43:03 +02:00
gl_postprocessstate.cpp Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
gl_postprocessstate.h Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
gl_quaddrawer.cpp - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Fall back to gl_renderbuffers 0 if buffer creation fails 2016-08-28 18:07:44 +02:00
gl_renderbuffers.h Fall back to gl_renderbuffers 0 if buffer creation fails 2016-08-28 18:07:44 +02:00
gl_renderer.cpp - enable core profile by default on GL 3.x. 2016-08-29 11:33:20 +02:00
gl_renderer.h Fix tonemap palette not being rebuilt on palette change 2016-08-26 19:52:15 +02:00
gl_renderstate.cpp Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath 2016-08-29 12:58:20 +02:00
gl_renderstate.h - removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times. 2016-08-14 09:14:26 +02:00