qzdoom/src/gl/scene
2016-04-11 19:59:39 +02:00
..
gl_bsp.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.h - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
gl_drawinfo.h - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - fixed: The 3D-floor plane renderer mixed float and fixed point. 2016-04-07 16:25:30 +02:00
gl_portal.cpp - handle the player sprite when crossing a portal. 2016-04-07 21:13:37 +02:00
gl_portal.h - handle the player sprite when crossing a portal. 2016-04-07 21:13:37 +02:00
gl_renderhacks.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_scene.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_sky.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_skydome.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_sprite.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - floatified the remaining parts of gl_walls.cpp. 2016-04-08 00:19:51 +02:00
gl_walls.cpp - fixed: lower textures used the wrong reference height for alignment 2016-04-09 21:06:32 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00