qzdoom/src/r_data
2019-01-06 09:39:35 +01:00
..
models - use a TArray to store the sprite model hash to get rid of one atterm call. 2018-12-29 13:28:22 +01:00
a_dynlightdata.cpp - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
portalgroups.cpp - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
r_canvastexture.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_canvastexture.h - fixed compile bugs 2018-12-12 01:27:04 +01:00
r_interpolate.cpp - cleaned up the PointerSubstitution code 2018-11-19 17:05:00 +01:00
r_interpolate.h - replaced some NULLs with nullptr. 2019-01-06 09:39:35 +01:00
r_sections.cpp - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
r_sections.h - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
r_translate.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
r_translate.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
sprites.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
voxels.h - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00