Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Rachael Alexanderson a0e1887735 Merge ../gzdoom
2018-12-28 11:20:21 -05:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2
cmake
docs
dumb
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu - prevented GME compilation warning spam with Clang 2018-11-01 13:34:47 +02:00
gdtoa
jpeg
lzma
soundfont
specs Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
src Merge ../gzdoom 2018-12-28 11:20:21 -05:00
tools
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Merge ../gzdoom 2018-12-28 11:20:21 -05:00
wadsrc_bm
wadsrc_extra
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-06 23:50:12 +02:00
zlib
.appveyor.yml Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-10-29 00:08:45 -04:00
.gitattributes
.gitignore - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
.travis.yml - use Xcode 10.1 for Travis CI builds 2018-11-03 13:11:59 +02:00
CMakeLists.txt Merge branch 'asmjit' into qzdoom 2018-11-14 01:39:28 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md

QZDoom Logo

Welcome to QZDoom!

Build Status Build Status

QZDoom is a fork of GZDoom sporting features that have not yet been included in GZDoom's mainline.

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build QZDoom

To build QZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "raa-eruanna/qzdoom" in order to link this repository in your build environment.