qzdoom/src/rendering/vulkan/renderer
2019-06-10 22:14:02 +02:00
..
vk_postprocess.cpp - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
vk_postprocess.h - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
vk_renderbuffers.cpp - centralize how image transitions are done in the vulkan backend 2019-05-16 18:26:47 +02:00
vk_renderbuffers.h - centralize how image transitions are done in the vulkan backend 2019-05-16 18:26:47 +02:00
vk_renderpass.cpp - use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end 2019-05-18 08:12:46 +02:00
vk_renderpass.h - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
vk_renderstate.cpp - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
vk_renderstate.h - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00