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https://github.com/ZDoom/qzdoom.git
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cf11cbdb30
SVN r4 (trunk)
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Sky rendering.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SKY_H__
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#define __R_SKY_H__
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#include "c_cvars.h"
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extern int sky1shift, sky2shift;
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extern int sky1texture, sky2texture;
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extern fixed_t sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern int skystretch;
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extern fixed_t skyiscale;
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extern fixed_t skyscale;
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extern fixed_t skyheight;
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EXTERN_CVAR (Bool, r_stretchsky)
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// Called whenever the sky changes.
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void R_InitSkyMap ();
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#endif //__R_SKY_H__
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