qzdoom/src/g_shared
2016-01-19 11:50:07 +01:00
..
a_action.cpp - Fixed: Corpse queue accounting went awry once things started being kicked out of it. 2012-11-03 02:21:55 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs). 2014-11-24 22:22:29 -05:00
a_artifacts.cpp - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
a_artifacts.h - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
a_bridge.cpp - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
a_fastprojectile.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp Merge branch 'master' of https://github.com/crimsondusk/zdoom 2015-04-30 10:03:50 +02:00
a_morph.h - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
a_movingcamera.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
a_pickups.cpp - added a HealthFactor skill property. 2015-11-29 12:58:17 +01:00
a_pickups.h Cleanup the zoom/reload/userX handling for A_WeaponReady 2015-12-31 16:46:19 -06:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_randomspawner.cpp Fixed MSVC warning in a_randomspawner.cpp 2015-10-11 09:28:38 +03:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
a_skies.cpp - turned sector_t::FloorSkyBox and CeilingSkyBox into an array. 2016-01-12 21:34:41 +01:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp Cleanup the zoom/reload/userX handling for A_WeaponReady 2015-12-31 16:46:19 -06:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar_mugshot.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
sbarinfo.cpp - Fixed: Regression with centered coordinates. 2015-01-26 15:00:36 -05:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shared_hud.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
shared_sbar.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00