mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
118 lines
1.9 KiB
Text
118 lines
1.9 KiB
Text
// Super map ----------------------------------------------------------------
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Class SuperMap : MapRevealer
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{
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Default
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{
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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+FLOATBOB
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Inventory.MaxAmount 0;
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Inventory.PickupMessage "$TXT_ITEMSUPERMAP";
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}
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States
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{
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Spawn:
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SPMP A -1;
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Stop;
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}
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}
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// Invisibility -------------------------------------------------------------
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Class ArtiInvisibility : PowerupGiver
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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RenderStyle "Translucent";
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Alpha 0.4;
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Inventory.RespawnTics 4230;
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Inventory.Icon "ARTIINVS";
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Powerup.Type "PowerGhost";
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Inventory.PickupMessage "$TXT_ARTIINVISIBILITY";
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Tag "$TAG_ARTIINVISIBILITY";
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}
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States
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{
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Spawn:
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INVS A 350 Bright;
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Loop;
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}
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}
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// Tome of power ------------------------------------------------------------
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Class ArtiTomeOfPower : PowerupGiver native
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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Inventory.Icon "ARTIPWBK";
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Powerup.Type "Weaponlevel2";
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Inventory.PickupMessage "$TXT_ARTITOMEOFPOWER";
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Tag "$TAG_ARTITOMEOFPOWER";
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}
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States
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{
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Spawn:
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PWBK A 350;
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Loop;
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}
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}
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// Time bomb ----------------------------------------------------------------
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Class ActivatedTimeBomb : Actor
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{
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Default
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{
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+NOGRAVITY
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RenderStyle "Translucent";
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Alpha 0.4;
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DeathSound "misc/timebomb";
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}
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native void A_Timebomb();
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States
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{
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Spawn:
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FBMB ABCD 10;
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FBMB E 6 A_Scream;
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XPL1 A 4 BRIGHT A_Timebomb;
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XPL1 BCDEF 4 BRIGHT;
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Stop;
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}
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}
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Class ArtiTimeBomb : Inventory native
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIFBMB";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIFIREBOMB";
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Tag "$TAG_ARTIFIREBOMB";
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Inventory.DefMaxAmount;
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}
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States
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{
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Spawn:
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FBMB E 350;
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Loop;
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}
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}
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