qzdoom/src/gl/dynlights
Christoph Oelckers 9eae422dab Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts:
#	src/CMakeLists.txt
#	wadsrc/static/language.enu
2017-03-11 19:55:43 +01:00
..
a_dynlight.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_aabbtree.cpp Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_aabbtree.h Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_dynlight.cpp - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_dynlight1.cpp Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-11 19:55:43 +01:00
gl_glow.cpp - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00
gl_shadowmap.h Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00