..
a_action.cpp
- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
2006-06-28 11:14:20 +00:00
a_action.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_artifacts.cpp
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_artifacts.h
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_bridge.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_camera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_debris.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_decals.cpp
- Fixed: Decal actors with an invalid decal texture caused a crash.
2006-06-21 20:45:19 +00:00
a_flashfader.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fountain.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_hatetarget.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_keys.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
2006-05-18 04:25:26 +00:00
a_lightning.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_movingcamera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_pickups.cpp
- Fixed: G_NewInit destroyed the players' userinfo data.
2006-07-02 21:58:10 +00:00
a_pickups.h
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_quake.cpp
- Changed the earthquake view shaking so that it works for anything and not
2006-07-01 00:21:36 +00:00
a_secrettrigger.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sectoraction.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sharedglobal.h
- Changed the earthquake view shaking so that it works for anything and not
2006-07-01 00:21:36 +00:00
a_sharedmisc.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
a_skies.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundsequence.cpp
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
a_weaponpiece.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_weapons.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
hudmessages.cpp
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
sbar.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
shared_sbar.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00