qzdoom/src/g_shared
Christoph Oelckers 9e6d5c8fd9 - Fixed: G_NewInit destroyed the players' userinfo data.
- Changed the special radius damage handling for the barrel and boss brain
  into an actor flag.
- Added A_RadiusThrust code pointer for DECORATE and adjusted the radius 
  attack functions accordingly.


SVN r236 (trunk)
2006-07-02 21:58:10 +00:00
..
a_action.cpp - Fixed: Bouncing projectiles should not bounce off horizon lines. Now they 2006-06-28 11:14:20 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_artifacts.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_bridge.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_decals.cpp - Fixed: Decal actors with an invalid decal texture caused a crash. 2006-06-21 20:45:19 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_hatetarget.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
a_pickups.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_quake.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
a_secrettrigger.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sharedglobal.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
a_sharedmisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_skies.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
hudmessages.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
sbar.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
shared_sbar.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00