mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
6c21616c85
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
95 lines
2 KiB
Text
95 lines
2 KiB
Text
// A bare-bones MAPINFO for Hexen.
|
|
// Most of the MAPINFO is still in hexen.wad.
|
|
|
|
skill baby
|
|
AmmoFactor 1.5
|
|
DoubleAmmoFactor 1.5
|
|
DamageFactor 0.5
|
|
EasyBossBrain
|
|
SpawnFilter "Baby"
|
|
Name "$MNU_WETNURSE"
|
|
PlayerClassName "fighter" "$MNU_SQUIRE"
|
|
PlayerClassName "cleric" "$MNU_ALTARBOY"
|
|
PlayerClassName "mage" "$MNU_APPRENTICE"
|
|
|
|
|
|
skill easy
|
|
DoubleAmmoFactor 1.5
|
|
SpawnFilter "Easy"
|
|
Name "$MNU_YELLOWBELLIES"
|
|
PlayerClassName "fighter" "$MNU_KNIGHT"
|
|
PlayerClassName "cleric" "$MNU_ACOLYTE"
|
|
PlayerClassName "mage" "$MNU_ENCHANTER"
|
|
|
|
skill normal
|
|
DoubleAmmoFactor 1.5
|
|
SpawnFilter "Normal"
|
|
Name "$MNU_BRINGEST"
|
|
PlayerClassName "fighter" "$MNU_WARRIOR"
|
|
PlayerClassName "cleric" "$MNU_PRIEST"
|
|
PlayerClassName "mage" "$MNU_SORCERER"
|
|
|
|
skill hard
|
|
DoubleAmmoFactor 1.5
|
|
SpawnFilter "Hard"
|
|
Name "$MNU_SMITE"
|
|
PlayerClassName "fighter" "$MNU_BERSERKER"
|
|
PlayerClassName "cleric" "$MNU_CARDINAL"
|
|
PlayerClassName "mage" "$MNU_WARLOCK"
|
|
|
|
skill nightmare
|
|
AmmoFactor 1.5
|
|
DoubleAmmoFactor 1.5
|
|
FastMonsters
|
|
DisableCheats
|
|
SpawnFilter "Nightmare"
|
|
Name "$MNU_BLACKPLAGUE"
|
|
PlayerClassName "fighter" "$MNU_TITAN"
|
|
PlayerClassName "cleric" "$MNU_POPE"
|
|
PlayerClassName "mage" "$MNU_ARCHMAGE"
|
|
|
|
clearepisodes
|
|
episode "&wt@01"
|
|
name "Hexen"
|
|
key h
|
|
|
|
clusterdef 1
|
|
hub
|
|
exittext clus1msg
|
|
exittextislump
|
|
music hub
|
|
pic interpic
|
|
|
|
clusterdef 2
|
|
hub
|
|
exittext clus2msg
|
|
exittextislump
|
|
music hub
|
|
pic interpic
|
|
|
|
clusterdef 3
|
|
hub
|
|
exittext clus3msg
|
|
exittextislump
|
|
music hub
|
|
pic interpic
|
|
|
|
clusterdef 4
|
|
hub
|
|
exittext clus4msg
|
|
exittextislump
|
|
music hub
|
|
pic interpic
|
|
|
|
defaultmap
|
|
activateowndeathspecials
|
|
infiniteflightpowerup
|
|
fallingdamage
|
|
nointermission
|
|
noautosequences
|
|
missilesactivateimpactlines
|
|
monsterfallingdamage
|
|
|
|
// There is also support for showing a clus5msg after cluster 5, but
|
|
// since it isn't used, and it would intefere with the finale if I
|
|
// included it here, I'm leaving out the clusterdef for cluster 5.
|