qzdoom/src/g_raven
Randy Heit 9e42cdaf08 - Replaced the naive area sound implementation with one that takes into
consideration the size and shape of the sector producing the sound. See
  the lifts on Doom 2 MAP30 and compare with previous versions.
- Fixed: The stop sound for sector-based sound sequences was not played with
  the CHAN_AREA flag.
- Removed the distinction between S_Sound() and S_SoundID() functions. Use
  S_Sound() for both names and IDs from now on.


SVN r1034 (trunk)
2008-06-15 02:25:09 +00:00
..
a_artitele.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
a_minotaur.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
ravenshared.h - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00