qzdoom/src/swrenderer
2018-10-28 00:40:41 +02:00
..
drawers - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
line - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
plane - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
scene - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
things - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
viewport - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
r_all.cpp
r_memory.cpp
r_memory.h
r_renderthread.cpp
r_renderthread.h - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_swcolormaps.cpp
r_swcolormaps.h
r_swrenderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_swrenderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_swscene.cpp - add post processing support to the software renderer and softpoly 2018-08-04 14:58:55 +02:00
r_swscene.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00