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a_acolyte.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_alienspectres.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_coin.cpp
- Added an IF_KEEPDEPLETED flag for inventory items to keep them in the
2007-03-07 02:24:24 +00:00
a_crusader.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_entityboss.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_inquisitor.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_loremaster.cpp
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
2007-02-24 12:09:36 +00:00
a_macil.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_oracle.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_programmer.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
a_reaver.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_rebels.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
a_sentinel.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_spectral.cpp
- Converted the StrifePlayer to DECORATE. Even though it requires exporting
2007-01-12 15:24:10 +00:00
a_stalker.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_strifeglobal.h
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_strifeitems.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_strifestuff.cpp
- Fixed: P_LookForTid should abort its search when it discovers that it has
2006-12-09 12:50:52 +00:00
a_strifeweapons.cpp
- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
2007-04-22 21:01:35 +00:00
a_templar.cpp
- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
2006-12-06 10:38:47 +00:00
a_thingstoblowup.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
strife_sbar.cpp
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
2007-04-22 07:45:18 +00:00