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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2016 Magnus Norddahl
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#pragma once
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#include <stddef.h>
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#include "r_defs.h"
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#include "r_state.h"
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#include "swrenderer/r_memory.h"
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class ADynamicLight;
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struct FLightNode;
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struct FDynamicColormap;
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struct FSectorPortal;
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namespace swrenderer
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{
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class RenderThread;
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struct VisiblePlaneLight
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{
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ADynamicLight *lightsource;
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VisiblePlaneLight *next;
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};
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struct VisiblePlane
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{
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VisiblePlane(RenderThread *thread);
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void AddLights(RenderThread *thread, FLightNode *node);
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void Render(RenderThread *thread, fixed_t alpha, bool additive, bool masked);
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VisiblePlane *next = nullptr; // Next visplane in hash chain -- killough
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FDynamicColormap *colormap = nullptr; // [RH] Support multiple colormaps
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FSectorPortal *portal = nullptr; // [RH] Support sky boxes
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VisiblePlaneLight *lights = nullptr;
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FTransform xform;
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secplane_t height;
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FTextureID picnum;
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int lightlevel = 0;
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int left = viewwidth;
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int right = 0;
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int sky = 0;
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// [RH] This set of variables copies information from the time when the
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// visplane is created. They are only used by stacks so that you can
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// have stacked sectors inside a skybox. If the visplane is not for a
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// stack, then they are unused.
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int extralight = 0;
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double visibility = 0.0;
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DVector3 viewpos = { 0.0, 0.0, 0.0 };
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DAngle viewangle = { 0.0 };
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fixed_t Alpha = 0;
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bool Additive = false;
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// kg3D - keep track of mirror and skybox owner
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int CurrentSkybox = 0;
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int CurrentPortalUniq = 0; // mirror counter, counts all of them
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int MirrorFlags = 0; // this is not related to CurrentMirror
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uint16_t *bottom = nullptr;
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uint16_t *top = nullptr;
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};
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}
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