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9b9fd35107
It can now be used from UDMF and ZScript. To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES. colorization { DesaturationFactor <float> Invert AddColor <color> ModulateColor <color> BlendColor <color>, <mode> [, <alpha>] } Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight. |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |