qzdoom/src/swrenderer
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
..
drawers - followed through with GZDoom's SQWORD removals. 2017-03-08 21:35:20 -05:00
line - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
plane Minor code clean up 2017-03-06 23:27:02 +01:00
scene - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
viewport - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_memory.cpp
r_memory.h
r_renderthread.cpp
r_renderthread.h
r_swcanvas.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_swrenderer.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00