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Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted. |
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.. | ||
drawers | ||
line | ||
plane | ||
scene | ||
segments | ||
things | ||
viewport | ||
r_memory.cpp | ||
r_memory.h | ||
r_renderthread.cpp | ||
r_renderthread.h | ||
r_swcanvas.cpp | ||
r_swcanvas.h | ||
r_swrenderer.cpp | ||
r_swrenderer.h |