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https://github.com/ZDoom/qzdoom.git
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9b87a167d7
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted. |
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.. | ||
gl_cvars.h | ||
gl_debug.cpp | ||
gl_debug.h | ||
gl_extlist.txt | ||
gl_framebuffer.cpp | ||
gl_framebuffer.h | ||
gl_interface.cpp | ||
gl_interface.h | ||
gl_load.c | ||
gl_load.h | ||
gl_menu.cpp | ||
gl_swframebuffer.cpp | ||
gl_swframebuffer.h | ||
gl_swwipe.cpp | ||
gl_system.h | ||
gl_threads.cpp | ||
gl_wipe.cpp |