qzdoom/src/gl/system
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
..
gl_cvars.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_framebuffer.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_interface.cpp Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_swframebuffer.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_swwipe.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00