qzdoom/src/rendering/hwrenderer
Kevin Caccamo 9b598017f9 Add more ways to prevent GZDoom from drawing skybox walls
Add noskywalls flag to sectors and linedefs
2020-01-11 13:24:02 +01:00
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data - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
dynlights - hook up dynamic lights 2019-07-25 04:19:05 +02:00
models - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
postprocessing Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
scene Add more ways to prevent GZDoom from drawing skybox walls 2020-01-11 13:24:02 +01:00
textures - the texture precaching message is supposed to be debug only 2019-12-20 14:38:22 +01:00
utility - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00