qzdoom/wadsrc/static/zscript
Christoph Oelckers 9ae272d753 - scriptified Heretic's blaster.
- scriptified all Effect functions of Fastprojectile's children
- implemented access to class meta data.
- added a VM instruction to retrieve the class metadata, to eliminate the overhead of the function call that would otherwise be needed.
- made GetClass() a builtin so that it can use the new instruction

Important note about this commit: Scriptifying CFlameMissile::Effect revealed a problem with the virtual function interface: In order to work, this needs to be explicitly enabled for each single native class that may be used as a base for a scripted class. Needless to say, this will end up way too much work, as there are over 100 native classes, excluding those which will be scriptified. But in order to fix the problem this partially broken state needs to be committed first.
2016-11-24 20:02:44 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - Backported A_FireRailgun 'puffType' param from Zandronum. 2016-11-24 11:31:40 +01:00
heretic - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
hexen - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
strife - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
actor.txt - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
constants.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00