qzdoom/wadsrc
Christoph Oelckers 2221ab5668 - Finally has the right idea how to restore Doom's original clipping of projectiles
against decorations without breaking anything newer:
  Added a new 'projectilepassheight' property that defines an alternative height
  that is only used when checking a projectile's movement against this actor.
  If the value is positive it is used regardless of other settings, if it is
  negative, its absolute will be used if a new compatibility option is enabled
  and if it is 0 the normal height will be used.


SVN r1253 (trunk)
2008-10-05 11:23:41 +00:00
..
sources
static - Finally has the right idea how to restore Doom's original clipping of projectiles 2008-10-05 11:23:41 +00:00
CMakeLists.txt - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t. 2008-08-16 08:11:39 +00:00
dehsupp.lmp
wadsrc.vcproj