qzdoom/wadsrc/static/mapinfo/heretic.txt
Randy Heit 8a2e03c9cb - Fixed: Redefining an existing skill would set that skills ACSReturn to be
the same as the next new skill defined, if neither definition explicitly set
  the value for ACSReturn.
- Added a DefaultSkill property. Adding it to a skill will cause that skill
  to be the default one selected in the menu. If none is specified as the
  default, then the middle skill is the default.


SVN r1731 (trunk)
2009-07-23 04:33:07 +00:00

618 lines
8.8 KiB
Text

// MAPINFO for Heretic (Shareware and Retail)
gameinfo
{
titlepage = "TITLE"
creditpage = "CREDIT"
titlemusic = "MUS_TITL"
titletime = 8
advisorytime = 6
pagetime = 5
chatsound = "misc/chat"
finalemusic = "MUS_CPTD"
finaleflat = "FLOOR25"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "CREDIT"
quitsound = ""
borderflat = "FLAT513"
border = HereticBorder
telefogheight = 32
defkickback = 150
skyflatname = "F_SKY1"
translator = "xlat/heretic.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "BagOfHolding"
statusbar = ""
intermissionmusic = "mus_intr"
intermissioncounter = false
weaponslot = 1, "Staff", "Gauntlets"
weaponslot = 2, "GoldWand"
weaponslot = 3, "Crossbow"
weaponslot = 4, "Blaster"
weaponslot = 5, "SkullRod"
weaponslot = 6, "PhoenixRod"
weaponslot = 7, "Mace"
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
DefaultSkill
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
}
clearepisodes
episode e1m1
{
name = "$MNU_COTD"
key = "c"
}
episode e2m1
{
name = "$MNU_HELLSMAW"
key = "h"
}
episode e3m1
{
name = "$MNU_DOME"
key = "d"
}
episode e4m1
{
name = "$MNU_OSSUARY"
key = "o"
extended
}
episode e5m1
{
name = "$MNU_DEMESNE"
key = "s"
extended
}
// Episode 1
map E1M1 lookup "HHUSTR_E1M1"
{
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M1"
}
map E1M2 lookup "HHUSTR_E1M2"
{
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M2"
}
map E1M3 lookup "HHUSTR_E1M3"
{
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M3"
}
map E1M4 lookup "HHUSTR_E1M4"
{
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M4"
}
map E1M5 lookup "HHUSTR_E1M5"
{
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M5"
}
map E1M6 lookup "HHUSTR_E1M6"
{
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M6"
}
map E1M7 lookup "HHUSTR_E1M7"
{
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M7"
}
map E1M8 lookup "HHUSTR_E1M8"
{
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
nointermission
ironlichspecial
specialaction_lowerfloor
music = "MUS_E1M8"
}
map E1M9 lookup "HHUSTR_E1M9"
{
next = "E1M7"
secretnext = "E1M7"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M9"
}
// Episode 2
map E2M1 lookup "HHUSTR_E2M1"
{
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M1"
}
map E2M2 lookup "HHUSTR_E2M2"
{
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M2"
}
map E2M3 lookup "HHUSTR_E2M3"
{
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M3"
}
map E2M4 lookup "HHUSTR_E2M4"
{
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M4"
}
map E2M5 lookup "HHUSTR_E2M5"
{
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E1M4"
}
map E2M6 lookup "HHUSTR_E2M6"
{
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M6"
}
map E2M7 lookup "HHUSTR_E2M7"
{
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M7"
}
map E2M8 lookup "HHUSTR_E2M8"
{
next = "EndGameW"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
nointermission
minotaurspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E2M8"
}
map E2M9 lookup "HHUSTR_E2M9"
{
next = "E2M5"
secretnext = "E2M5"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M9"
}
// Episode 3
map E3M1 lookup "HHUSTR_E3M1"
{
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M1"
}
map E3M2 lookup "HHUSTR_E3M2"
{
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M2"
}
map E3M3 lookup "HHUSTR_E3M3"
{
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M3"
}
map E3M4 lookup "HHUSTR_E3M4"
{
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M6"
}
map E3M5 lookup "HHUSTR_E3M5"
{
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M3"
}
map E3M6 lookup "HHUSTR_E3M6"
{
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M2"
}
map E3M7 lookup "HHUSTR_E3M7"
{
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M5"
}
map E3M8 lookup "HHUSTR_E3M8"
{
next = "EndDemon"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
nointermission
dsparilspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M9"
}
map E3M9 lookup "HHUSTR_E3M9"
{
next = "E3M5"
secretnext = "E3M5"
sky1 = "SKY3"
cluster = 3
music = "MUS_E2M6"
}
// Episode 4
map E4M1 lookup "HHUSTR_E4M1"
{
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M6"
}
map E4M2 lookup "HHUSTR_E4M2"
{
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M2"
}
map E4M3 lookup "HHUSTR_E4M3"
{
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M3"
}
map E4M4 lookup "HHUSTR_E4M4"
{
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M4"
}
map E4M5 lookup "HHUSTR_E4M5"
{
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M5"
}
map E4M6 lookup "HHUSTR_E4M6"
{
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M1"
}
map E4M7 lookup "HHUSTR_E4M7"
{
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M7"
}
map E4M8 lookup "HHUSTR_E4M8"
{
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
nointermission
ironlichspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M8"
}
map E4M9 lookup "HHUSTR_E4M9"
{
next = "E4M5"
secretnext = "E4M5"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M9"
}
// Episode 5
map E5M1 lookup "HHUSTR_E5M1"
{
next = "E5M2"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M1"
}
map E5M2 lookup "HHUSTR_E5M2"
{
next = "E5M3"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M2"
}
map E5M3 lookup "HHUSTR_E5M3"
{
next = "E5M4"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M3"
}
map E5M4 lookup "HHUSTR_E5M4"
{
next = "E5M5"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M4"
}
map E5M5 lookup "HHUSTR_E5M5"
{
next = "E5M6"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E1M4"
}
map E5M6 lookup "HHUSTR_E5M6"
{
next = "E5M7"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M6"
}
map E5M7 lookup "HHUSTR_E5M7"
{
next = "E5M8"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M7"
}
map E5M8 lookup "HHUSTR_E5M8"
{
next = "EndGame1"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
nointermission
minotaurspecial
specialaction_killmonsters
specialaction_lowerfloor
music = "MUS_E2M8"
}
map E5M9 lookup "HHUSTR_E5M9"
{
next = "E5M4"
secretnext = "E5M4"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M9"
}
// Episode 6
map E6M1 "Untitled"
{
next = "E6M2"
secretnext = "E6M2"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M2"
}
map E6M2 "Untitled"
{
next = "E6M3"
secretnext = "E6M3"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M3"
}
map E6M3 "Untitled"
{
next = "E6M1"
secretnext = "E6M1"
sky1 = "SKY1"
cluster = 6
music = "MUS_E1M6"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "FLOOR25"
music = "MUS_CPTD"
exittext = lookup, "HE1TEXT"
}
cluster 2
{
flat = "FLATHUH1"
music = "MUS_CPTD"
exittext = lookup, "HE2TEXT"
}
cluster 3
{
flat = "FLTWAWA2"
music = "MUS_CPTD"
exittext = lookup, "HE3TEXT"
}
cluster 4
{
flat = "FLOOR28"
music = "MUS_CPTD"
exittext = lookup, "HE4TEXT"
}
cluster 5
{
flat = "FLOOR08"
music = "MUS_CPTD"
exittext = lookup, "HE5TEXT"
}
cluster 6
{
flat = "FLOOR25"
}