qzdoom/wadsrc/static/actors
Christoph Oelckers bd9e318863 - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
in such a sector. As a workaround for current map formats a new actor
  (DoomEdNum 9041) was added that can set the extended sector flags without the
  use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags.
- Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way.
- Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer.


SVN r1315 (trunk)
2008-12-14 19:12:41 +00:00
..
chex - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
doom - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
heretic - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
hexen - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned 2008-12-14 19:12:41 +00:00
strife - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
actor.txt - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
constants.txt - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00