mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-15 17:02:09 +00:00
30885e6d86
not even zvox.wad or the skins directory. - Minor improvement of Hexen's Demons: They now transfer the translation to the chunks they spawn so that they look correct if they are color translated. See Resurrection of Chaos for an example. - Converted Key gizmos to DECORATE. - Converted Heretic's Beast (Weredragon) to DECORATE. - Added a randomness parameter to A_SpawnItemEx. This allows spawning objects with a random chance without the need to write complicated A_Jump constructs. - Converted Heretic's Mummy to DECORATE. - Converted Hexen's Demons to DECORATE. SVN r393 (trunk)
150 lines
2 KiB
Text
150 lines
2 KiB
Text
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ACTOR HereticKey : Key
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{
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+NOTDMATCH
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Radius 20
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Height 16
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}
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// Green key ------------------------------------------------------------
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ACTOR KeyGreen : HereticKey 73
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{
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Game Heretic
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SpawnID 86
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Inventory.PickupMessage "$TXT_GOTGREENKEY"
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States
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{
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Spawn:
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AKYY ABCDEFGHIJ 3 Bright
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Loop
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}
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}
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// Blue key -----------------------------------------------------------------
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ACTOR KeyBlue : HereticKey 79
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{
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Game Heretic
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SpawnID 85
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Inventory.PickupMessage "$TXT_GOTBLUEKEY"
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States
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{
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Spawn:
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BKYY ABCDEFGHIJ 3 Bright
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Loop
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}
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}
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// Yellow key ---------------------------------------------------------------
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ACTOR KeyYellow : HereticKey 80
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{
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Game Heretic
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SpawnID 87
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Inventory.PickupMessage "$TXT_GOTYELLOWKEY"
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States
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{
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Spawn:
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CKYY ABCDEFGHI 3 Bright
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Loop
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}
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}
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// --- Blue Key gizmo -----------------------------------------------------------
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ACTOR KeyGizmoBlue 94
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{
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Game Heretic
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Radius 16
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Height 50
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+SOLID
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States
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{
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Spawn:
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KGZ1 A 1
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatBlue", 0, 0, 60)
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KGZ1 A -1
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Stop
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}
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}
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ACTOR KeyGizmoFloatBlue
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{
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Radius 16
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Height 16
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+SOLID
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+NOGRAVITY
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States
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{
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Spawn:
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KGZB A -1 Bright
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Stop
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}
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}
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// --- Green Key gizmo -----------------------------------------------------------
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ACTOR KeyGizmoGreen 95
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{
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Game Heretic
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Radius 16
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Height 50
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+SOLID
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States
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{
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Spawn:
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KGZ1 A 1
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatGreen", 0, 0, 60)
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KGZ1 A -1
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Stop
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}
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}
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ACTOR KeyGizmoFloatGreen
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{
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Radius 16
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Height 16
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+SOLID
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+NOGRAVITY
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States
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{
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Spawn:
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KGZG A -1 Bright
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Stop
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}
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}
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// --- Yellow Key gizmo -----------------------------------------------------------
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ACTOR KeyGizmoYellow 96
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{
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Game Heretic
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Radius 16
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Height 50
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+SOLID
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States
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{
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Spawn:
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KGZ1 A 1
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KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatYellow", 0, 0, 60)
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KGZ1 A -1
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Stop
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}
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}
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ACTOR KeyGizmoFloatYellow
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{
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Radius 16
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Height 16
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+SOLID
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+NOGRAVITY
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States
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{
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Spawn:
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KGZY A -1 Bright
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Stop
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}
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}
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