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https://github.com/ZDoom/qzdoom.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
46 lines
469 B
Text
46 lines
469 B
Text
class InterpolationPoint : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle "None";
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}
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}
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class InterpolationSpecial : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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}
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class PathFollower : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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}
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class ActorMover : PathFollower native
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{
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}
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class MovingCamera : PathFollower native
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{
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default
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{
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CameraHeight 0;
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}
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}
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