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arachnotron.txt
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- scriptified A_BruisAttack.
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2016-10-23 17:15:24 +02:00 |
archvile.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
bossbrain.txt
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- replaced all calls to GetCVar with direct CVar accesses.
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2016-11-20 23:39:37 +01:00 |
bruiser.txt
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- scriptified A_BruisAttack.
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2016-10-23 17:15:24 +02:00 |
cacodemon.txt
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- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
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2016-10-24 00:50:28 +02:00 |
cyberdemon.txt
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- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
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2016-10-24 00:50:28 +02:00 |
deadthings.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
demon.txt
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- scriptified the code for the Demon and DoomImp.
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2016-10-25 14:41:58 +02:00 |
doomammo.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomarmor.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomartifacts.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomdecorations.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomhealth.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomimp.txt
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- scriptified the code for the Demon and DoomImp.
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2016-10-25 14:41:58 +02:00 |
doomkeys.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doommisc.txt
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- replaced all calls to GetCVar with direct CVar accesses.
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2016-11-20 23:39:37 +01:00 |
doomplayer.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomweapons.txt
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- replaced all calls to GetCVar with direct CVar accesses.
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2016-11-20 23:39:37 +01:00 |
fatso.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
keen.txt
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
lostsoul.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
painelemental.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
possessed.txt
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- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
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2016-10-26 11:30:30 +02:00 |
revenant.txt
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- scriptified the Revenant's code.
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2016-11-07 23:16:25 +01:00 |
scriptedmarine.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
spidermaster.txt
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- scriptified a_spidermaster.cpp.
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2016-10-26 17:21:25 +02:00 |
stealthmonsters.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
weaponbfg.txt
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- implemented named arguments.
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2016-11-21 01:32:01 +01:00 |
weaponchaingun.txt
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- scriptified A_FireShotgun and A_FireChaingun.
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2016-11-19 16:39:45 +01:00 |
weaponchainsaw.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
weaponfist.txt
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- implemented pass-by-reference arguments - so far only for memory based variables.
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2016-11-19 01:23:56 +01:00 |
weaponpistol.txt
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- scriptified the pistol to test if struct member functions work.
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2016-11-19 13:56:29 +01:00 |
weaponplasma.txt
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- scriptified A_FirePlasma.
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2016-11-20 01:18:21 +01:00 |
weaponrlaunch.txt
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- scriptified the Rocket launcher.
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2016-11-20 01:11:01 +01:00 |
weaponshotgun.txt
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- scriptified A_FireShotgun and A_FireChaingun.
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2016-11-19 16:39:45 +01:00 |
weaponssg.txt
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- scriptified the Super Shotgun.
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2016-11-20 00:45:06 +01:00 |