qzdoom/wadsrc/static/actors
MajorCooke fb9231a38d - Added QF_FULLINTENSITY.
- When using both scaling flags, by default, the effect only reaches half peak going either way. This forces it to go all the way to the top (or bottom if using QF_MAX) before scaling back to its original height..
2015-02-20 11:06:41 -06:00
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chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom Whoops. 2015-01-06 19:34:11 -06:00
heretic - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
hexen - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
raven - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags) 2015-02-14 15:58:39 -06:00
constants.txt - Added QF_FULLINTENSITY. 2015-02-20 11:06:41 -06:00