qzdoom/tools/dehsupp/dehsupp.h
Randy Heit 43abfba723 - Modified ccdv-win32 to show "Generating X" messages when running lemon and
re2c instead of "Linking X".
- Updated lemon and re2c to the latest versions and ported dehsupp to use them
  for code generation. (Xlatcc is next.)
- Added function level linking for Makefile.mingw.


SVN r144 (trunk)
2006-05-25 04:32:20 +00:00

124 lines
2.6 KiB
C

#include <stdio.h>
#include "parse.h"
typedef enum { false, true } bool;
typedef short name;
typedef unsigned char uchar;
typedef unsigned int uint;
typedef struct Scanner {
FILE *fd;
uchar *bot, *tok, *ptr, *cur, *pos, *lim, *top, *eof;
uint line;
} Scanner;
struct Token
{
int val;
char *string;
};
int lex(Scanner *s, struct Token *tok);
int yyerror (char *s);
void yyparse (void);
extern FILE *Source, *Dest;
extern int SourceLine;
extern int ErrorCount;
void WriteWord (int word);
void WriteLabel (char *label);
void WriteWords (int count, short *array);
void WriteBytes (int count, unsigned char *array);
void WriteNameTable ();
void WriteActions ();
void WriteActionMap ();
void WriteHeights ();
void WriteCodePConv ();
void WriteSprites ();
void WriteStates ();
void WriteSounds ();
void WriteInfoNames ();
void WriteThingBits ();
void WriteRenderStyles ();
struct StringList
{
struct StringList *Next;
char String[1];
};
struct StringSorter
{
name OldName;
struct StringList *Entry;
};
extern struct StringList *NameList, **NameListLast;
extern int NameCount;
name AddName (char *name);
name FindName (char *name);
void SortNames ();
struct StateMapE
{
name Name;
unsigned char State;
unsigned char Count;
};
struct ThingBitsE
{
name Name;
unsigned char BitNum;
unsigned char FlagNum;
};
struct RenderStylesE
{
name Name;
unsigned char StyleNum;
};
void AddAction (char *name);
int FindAction (char *name);
extern name *ActionsList;
extern unsigned char *HeightsArray;
extern unsigned char *ActionMap;
extern unsigned short *CodePMap;
extern char *SpriteNames;
extern struct StateMapE *StateMaps;
extern name *SoundMaps;
extern name *InfoNamesArray;
extern struct ThingBitsE *ThingBitsMap;
extern struct RenderStylesE *RenderStylesMap;
extern int ActionsListSize, MaxActionsListSize;
extern int HeightsSize, MaxHeightsSize;
extern int ActionMapSize, MaxActionMapSize;
extern int CodePMapSize, MaxCodePMapSize;
extern int SpriteNamesSize, MaxSpriteNamesSize;
extern int StateMapsSize, MaxStateMapsSize;
extern int SoundMapsSize, MaxSoundMapsSize;
extern int InfoNamesSize, MaxInfoNamesSize;
extern int ThingBitsMapSize, MaxThingBitsMapSize;
extern int RenderStylesSize, MaxRenderStylesSize;
void AddHeight (int h);
void AddActionMap (char *name);
void AddCodeP (int codep);
void AddSpriteName (char *name);
void AddStateMap (char *name, int type, int count);
void AddSoundMap (char *sound);
void AddInfoName (char *sound);
void AddThingBits (char *name, int bitnum, int flagnum);
void AddRenderStyle (char *name, int stylenum);